[action_面板] displayType:infoOnly text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack:LAND text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位 addEnergy:1 isActive:false buildSpeed:0s [core] name:风暴 class: CustomUnitMetadata price: 3400 maxHp:1000 mass: 500 displayText: Storm Shotgun Tank displayDescription:-The unit born in the storm will surely kill on the ground.\n-It can only attack the ground in a shotgun way.\n-It has a relatively close range and a high HP. It requires energy storage to attack. displayText_zh: 风暴霰弹坦克 displayDescription_zh: -风暴中诞生的单位,势必会在地面上杀出一条血路。\n-只能对地,霰弹式攻击,范围较近,拥有较高的生命值,攻击需要蓄力。 techLevel: 2 selfRegenRate:0.1 buildSpeed:32s availableInDemo: true radius: 10 fogOfWarSightRange: 22 energyMax:1 energyRegen:0.01 energyNeedsToRechargeToFull:true #15 = default fogOfWarSightRangeWhileNotBuilt: 15 isBio: false [graphics] total_frames: 1 image:ROOT:assets/demonjiimg/T2/猎枪/B41.png image_wreak:NONE image_turret: NONE scaleImagesTo:18 #scaleTurretImagesTo 9 lock_body_rotation_with_main_turret: true #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 splastEffect: true #dustEffect true movementEffect: CUSTOM:scoutTrail movementEffectRate: 14 [attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 7 turretTurnSpeed: 4 maxAttackRange:120 shootDelay:0.2s isFixedFiring: false [turret_1] energyUsage:1 invisible: true x: 0 y: 0 idleDir:0 projectile: 1 size: 7 turnSpeed: 2.4 shoot_sound:ROOT:sound/.开火7.ogg shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFccCCEE aimOffsetSpread:0 recoilOffset: -1 recoilOutTime: 5 recoilReturnTime: 15 [projectile_1] directDamage:24 speed:6 turnSpeed:0 spawnProjectilesOnCreate:1(offsetDir=10,recursionLimit=3),1(offsetDir=-10,recursionLimit=3) life:20 retargetingInFlight:true retargetingInFlightSearchRange:20 image:ROOT:effect/land/.Exa.png explodeEffect:NONE [effect_scoutTrail] createWhenOverLiquid: false createWhenZoomedOut: false priority:low life: 50 fadeOut: true attachedToUnit: false color: #FFFFFF fadeInTime:5 scaleFrom: 0.7 scaleTo: 3.2 alpha: 0.9 drawUnderUnits:true ySpeedRelative:-0.1 xSpeedRelativeRandom:0.2 atmospheric: true stripIndex:dust [movement] movementType: HOVER moveSpeed: 1.0 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.06 targetHeight: 3 targetHeightDrift: 1 maxTurnSpeed: 2.4 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181