[action_面板] displayType:infoOnly text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位 addEnergy:1 isActive:false buildSpeed:0s [core] name:饕餮 displayText: Gluttony displayDescription:-No matter what its name is, it is still the T2 senior unit of the Fairy Ji Air Force.\n-In the area it sweeps, there are almost no other enemy fighters...\n-[MainAttack:Ground&Air] displayText_zh: 饕餮 displayDescription_zh: -不管它的名字叫什么,它依旧是妖姬空军的T2高级单位。\n-在它所掠过的区域,几乎是没有其他敌人的战机……\n-[主攻:地面&空中] mass:6000 class:CustomUnitMetadata price:7500 maxHp:2400 techLevel:2 buildSpeed:45s availableInDemo:true radius:40 isBio:false softCollisionOnAll:3 numBitsOnDeath:5 explodeOnDeath:true hideScorchMark:false fogOfWarSightRange:15 copyFrom:ROOT:code/demonji/public/.效果.ini [graphics] movementEffect:CUSTOM:mov,CUSTOM:mov2 movementEffectRate:1 total_frames:1 image:ROOT:assets/demonjiimg/T2/饕餮/饕餮.png image_wreak:NONE image_turret:NONE imageScale:1 # image_shadow:AUTO shadowOffsetY:1 [attack] turretMultiTargeting:true canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false turretSize:0 #turretTurnSpeed2 aimOffsetSpread:0.6 maxAttackRange:220 shootDelay:6s isFixedFiring:false [turret_m1] x:10 y:-15 delay:0.75s warmup:0.35s image:ROOT:assets/demonjiimg/turret/.6.png projectile:m turnSpeed:2 turnSpeedAcceleration:0.1 turnSpeedDeceleration:0.06 size:15 recoilOffset:-2 [turret_m2] copyFrom:m1 x:-10 y:-15 [projectile_m] areaDamage:30 areaRadius:60 largeHitEffect:true speed:1 targetSpeedAcceleration:0.05 targetSpeed:9 life:90 trailEffect:true wobbleAmplitude:2 wobbleFrequency:120 [turret_l1] x:5 y:25 delay:0.25s warmup:0.12s image:ROOT:assets/demonjiimg/turret/.4.png chargeEffectImage:ROOT:effect/land/lighting_charge2.png projectile:l turnSpeed:3 turnSpeedAcceleration:0.12 turnSpeedDeceleration:0.08 size:12 recoilOffset:-2 [turret_l2] copyFrom:l1 x:-5 y:25 [projectile_l] directDamage:22 speed:1 instant:true laserEffect:true life:9 [turret_1] invisible:true size:0 x:0 y:0 idleDir:0 projectile:1 turnSpeed:1.4 turnSpeedAcceleration:0.06 shoot_flame:NONE [projectile_1] spawnProjectilesOnCreate:1(recursionLimit=12,offsetRandomDir=360) directDamage:25 largeHitEffect:true life:120 autoTargetingOnDeadTarget:true speed:0.2 targetSpeed:12 speedSpread:2 deflectionPower:1 wobbleAmplitude:4.5 wobbleFrequency:2s targetSpeedAcceleration:0.07 drawUnderUnits:true retargetingInFlight:true retargetingInFlightSearchRange:400 explodeEffect:CUSTOM:粒子2*2,CUSTOM:粒子0*2,CUSTOM:绿爆 explodeEffectOnShield:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆 image:ROOT:effect/land/lighting_charge2.png frame:2 drawSize:0.7 [movement] movementType:AIR targetHeight:17 targetHeightDrift:1 reverseSpeedPercentage:0.6 moveSpeed:1.1 moveAccelerationSpeed:0.02 moveDecelerationSpeed:0.06 maxTurnSpeed:1.4 turnAcceleration:0.06 moveSlidingMode:true moveIgnoringBody:true moveSlidingDir:181 slowDeathFall:true slowDeathFallSmoke:false #效果区 [effect_mov] attachedToUnit:false life:20 image:ROOT:effect/air/.1.png yOffsetRelative:-50 xOffsetRelative:20 drawUnderUnits:true fadeOut:true priority:verylow color:#3300eeff scaleFrom:0.6 scaleTo:0.6 [effect_mov2] attachedToUnit:false life:20 image:ROOT:effect/air/.1.png yOffsetRelative:-50 xOffsetRelative:-18 drawUnderUnits:true fadeOut:true priority:verylow scaleFrom:0.6 scaleTo:0.6 color:#3300eeff