[core] name: Hydra displayText: Hydra WarPlane displayText_zh:九头蛇战机 displayDescription: -Hydra WarPlane, a nightmare in the sky.\n-Let every enemy who attempts to invade die without burial. displayDescription_zh:-九头蛇战机,旧日的高阶战机,翱翔于空中的梦魇。\n-让每一个企图入侵的敌人死无葬身之地。 class: CustomUnitMetadata price: 8000 maxHp: 3000 mass: 40000 techLevel: 2 buildSpeed:50s experimental: true availableInDemo: false radius: 50 displayRadius: 55 isBio: false #softCollisionOnAll: 3 softCollisionOnAll: 24 selfRegenRate:0.01 [graphics] total_frames: 1 image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/九头蛇.png image_wreak: ROOT:/assets/oldsungodimg/T2/Nine-Snake/死亡.png image_turret: NONE teamColorsOnTurret: true lock_body_rotation_with_main_turret:true lock_leg_rotation_with_main_turret:true #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] turretRotateWithBody: true canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretMultiTargeting: true turretSize: 4 #turretTurnSpeed: 2 aimOffsetSpread:0.4 maxAttackRange: 300 shootDelay: 20 isFixedFiring: false [turret_point] x: 0 y: 0 turnSpeed: 1.5 turnSpeedAcceleration: 1.0 canShoot:false [turret_mainminigun] #minigun x: 0 y: 20 projectile: 2 image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/minigun_turret1.png barrelY:25 turnSpeed: 0 turnSpeedAcceleration: 1.0 image_drawOffsetY:7 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false shoot_sound:gun_fire shoot_sound_vol:0.15 shoot_flame:small shoot_light:#FFccCCEE delay: 2 canShoot: true attachedTo:point slave:true [turret_1] x: 30 y: 15 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false shoot_sound:missile_fire shoot_sound_vol:0.3 shoot_flame:NONE shoot_light:#FFEECCCC shouldResetTurret: false delay: 20 attachedTo:point slave:true [turret_2] copyFrom:1 x: -30 y: 15 [turret_3] copyFrom:1 x: -35 y: 15 [turret_4] copyFrom:1 x: 35 y: 15 [projectile_1] life: 240 speed: 0.6 targetSpeed: 6 trailEffect: true largeHitEffect: true ballistic: false ballistic_delaymove_height:0 ballistic_height: 2 areaDamage: 25 areaRadius: 30 autoTargetingOnDeadTarget: true frame: 10 wobbleAmplitude:2.6 wobbleFrequency:0.8s drawSize:0.8 [projectile_2] #bullet directDamage: 4 life: 150 speed: 15 drawSize: 0.80 largeHitEffect: false image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/bullet.png [movement] movementType: AIR moveSpeed: 1.25 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 targetHeightDrift: 3 landOnGround: false reverseSpeedPercentage:0.4 maxTurnSpeed: 1.5 turnAcceleration: 0.03 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true