[effect_泡泡] attachedToUnit:false image:.泡泡.png yOffsetRelativeRandom:30 xOffsetRelativeRandom:30 scaleFrom:0.06 scaleTo:0.08 color:#00ffff dirSpeed:8 atmospheric: true life:180 [core] name: 暴风柯凡组长 class: CustomUnitMetadata price: 65000 maxHp: 7000 mass: 50000 displayText: Thunder-Kefan Lingda Chariot displayDescription: -The products from Yaoji Technology and Raiden are very powerful. displayText_zh: 暴风-柯凡灵达战车 displayDescription_zh: -强大的单体攻击,范围伤害也不容小视。 techLevel: 2 buildSpeed: 70s #availableInDemo: true radius: 35 #displayRadius: 25 isBio: true isBug: true isBuilding: false selfRegenRate:0.99 selfBuildRate:0.5464 softCollisionOnAll: 3 canRepairBuildings: true canRepairUnits : true energyMax: 150 energyRegen: 0.5 energyNeedsToRechargeToFull: true [graphics] total_frames: 1 image: B1.png image_wreak: NONE image_turret: B2.png scaleImagesTo: 45 scaleTurretImagesTo: 38 splastEffect: true #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false isFixedFiring: false turretSize: 20 turretTurnSpeed: 3 maxAttackRange:300 shootDelay:3s [turret_1] #main turret x: 0 y: 5 canShoot: true shouldResetTurret: true canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false [turret_2] #main turret x: 0 y: 5 canShoot: true shoot_flame:large shoot_light:#FFEECCCC shouldResetTurret: true invisible:false energyUsage: 1 projectile:1 [turret_3] #main turret x: 0 y: 5 canShoot: true energyUsage: 1 shoot_flame:large shoot_light:#FFEECCCC shouldResetTurret: true invisible:false projectile:2 [turret_4] #main turret x: 0 y: 5 canShoot: true energyUsage: 1 shoot_flame:large shoot_light:#FFEECCCC shouldResetTurret: true invisible:false projectile:2 [turret_5] #main turret x: 0 y: 5 canShoot: true shoot_flame:large shoot_light:#FFEECCCC shouldResetTurret: true warmup:300 energyUsage: 25 invisible:true chargeEffectImage: 1o.png projectile:3 [projectile_1] directDamage: 75 life: 500 areaDamage: 50 areaRadius: 75 targetGroundSpread: 250 targetGround: true instant: true autoTargetingOnDeadTarget:false trailEffect: true #spawnUnit: 雷暴 shouldRevealFog: true [projectile_2] directDamage: 0 life: 500 areaDamage: 50 areaRadius: 120 targetGroundSpread: 250 targetGround: true instant: true autoTargetingOnDeadTarget:false trailEffect: true #spawnUnit: 雷暴 shouldRevealFog: true [projectile_3] directDamage: 50 life: 50000 instant: false drawSize:2 image:1o.png trailEffect:CUSTOM:泡泡 largeHitEffect: true areaDamage:100 color:#ff0000 #spawnUnit: 雷暴(spawnChance=0.05) [movement] movementType: AIR moveSpeed: 1.2 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 slowDeathFall: true [ai] useAsBuilder: true maxEachBase:15 buildPriority:0.45