[core] name: 氢弹战舰组长 class: CustomUnitMetadata price: 5000 maxHp: 3000 mass: 40000 displayText:DemonJi SpeedBoat displayDescription:Naval vanguard units\n-Always charge at the forefront\n-It is known as the brave team displayText_zh:氢弹战舰组长 displayDescription_zh:迅速,恐惧,无人能敌。是他们的代名词。\n-代号是旋转弹幕审判。 techLevel: 1 buildSpeed: 30s availableInDemo: true radius: 40 #displayRadius: 11 isBio: false #softCollisionOnAll: 3 builtFrom_1_name: seaFactoryx地is好 builtFrom_1_pos: 5 [graphics] total_frames: 4 image: 氢弹战舰.png image_wreak: NONE image_turret: NONE scaleImagesTo: 60 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 splastEffect: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 17 turretTurnSpeed: 1.8 maxAttackRange: 290 shootDelay: 25 turretMultiTargeting: true [turret_1] #forward turret x: 0 y: -12 shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large shoot_light:#ff00fffb canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 recoilOffset: -3 idleDir:0 idleDirReversing: -145 [projectile_1] #main turret projectile #directDamage: 0 #no directDamage with targetGround life: 125 speed: 4 largeHitEffect: true frame: 2 targetGround: true areaDamage: 50 areaRadius: 45 largeHitEffect: true targetGround: true lightColor: #ffe92b lightSize: 0.4 initialUnguidedSpeedHeight: 1.5 gravity:0.2 targetGroundSpread: 30 initialUnguidedSpeedHeight: 1.2 gravity:0.1 lightCastOnGround: true turnSpeed:0 retargetingInFlight:true spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36) spawnProjectilesOnEndOfLife:nukeProjectile(spawnChance=0.05) [movement] movementType: AIR moveSpeed: 1.9 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 5 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 [projectile_nukeProjectile] #nuke tags: nukehckc directDamage: 123 life: 99999 speed: 0.1 targetSpeed: 2.7 targetSpeedAcceleration:0.02 largeHitEffect: true ballistic: true ballistic_delaymove_height:80 ballistic_height: 110 frame: 0 shadowFrame:1 drawType:1 targetGround: true areaDamage: 250 #hullDamageMultiplier:0 for EMP version #hullDamageMultiplier: 0 areaHitAirAndLandAtSameTime: true alwaysVisibleInFog: true areaRadius: 250 areaExpandTime:75 deflectionPower:-1 shouldRevealFog:true nukeWeapon:true lightColor: #FFEEEE00 lightSize: 1 friendlyFire: true #trailEffect: true trailEffect: CUSTOM:projectileTrail trailEffectRate:4 [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #FFFFFF fadeInTime:5 scaleFrom: 0.5 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:false #ySpeedRelative:-1 atmospheric:true dirOffsetRandom:180 shadow:true xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2 [effect_nukeLaunch_wave] priority:high stripIndex:shockwave life: 50 scaleFrom: 0.5 scaleTo: 2.5 [effect_nukeLaunch_smoke] priority:high xOffsetAbsoluteRandom: 10 yOffsetAbsoluteRandom: 10 frameIndex: 0 stripIndex: smoke_black spawnChance: 0.3 life: 90 fadeOut: true attachedToUnit: false #color: #fdc14d color: #FFEEEE00 fadeInTime:5 scaleFrom: 0.3 scaleTo: 0.8 alpha: 0.9 drawUnderUnits:false liveAfterAttachedDies: false hSpeed:0.4 xSpeedAbsoluteRandom:0.9 ySpeedAbsoluteRandom:0.9 dirOffsetRandom:180 atmospheric: true [effect_nukeLaunch_light] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #FFFFFF scaleFrom: 1.7 scaleTo: 1.7 alpha: 0.7 drawUnderUnits:false