[hiddenAction_自杀] autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=0) deleteSelf:true [action_判定] temporarilyAddTags:已使用 addActionCooldownTime:60s text:The terrain nearby is not very good? description:Try using the blink function. It can only be used once. text_zh:附近地形不太好? description_zh:试试使用瞬移功能吧,只能使用一次。 isVisible:if not self.tags(includes='已使用') fireTurretXAtGround:瞬移 buildSpeed:0s [core] name: HowBuilder class: CustomUnitMetadata price: 1300 maxHp: 1 showInEditor:false mass: 4000 isBuilding: true #maxShield: 100 #shieldRegen: 0.1 overrideAndReplace: builder displayText: Build Core displayDescription: -The most basic deployment for your game. displayText_zh: 建造核心 displayDescription_zh: -为你的游戏进行最基础的部署。 techLevel: 1 buildSpeed: 0.001 availableInDemo: false radius: 17 displayRadius: 18 isBio: false canRepairBuildings: true canRepairUnits : false nanoRange: 95 nanoBuildSpeed: 50 nanoRepairSpeed: 0.3 [canBuild_1] name:永眠核芯 pos:100 [graphics] total_frames: 1 image: icon.png image_wreak: NONE image_turret: SHARED:small_laser_turret.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize:0 turretTurnSpeed:0 maxAttackRange: 450 shootDelay: 50 [turret_瞬移] #nano turret (nano must be slot 1) x: 0 y: 0 invisible: true warmup:30 projectile:LinkTo canShoot: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false [projectile_1] directDamage: 30 life: 70 speed: 7 frame: 11 # 瞬移抛射体 [projectile_LinkTo] directDamage: 30 life: 70 speed: 7 instant:true teleportSource:true [movement] movementType: NONE moveSpeed:0 moveAccelerationSpeed: 0 moveDecelerationSpeed: 0 #targetHeight: 2 maxTurnSpeed:0 turnAcceleration: 0 [ai] useAsBuilder: true