[action_面板] displayType:infoOnly text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位 addEnergy:1 isActive:false buildSpeed:0s [core] name: DJ class: CustomUnitMetadata price: 4500 maxHp: 750 mass: 30000 displayDescription: The missile warship in the Fairy Ji Navy has a large range and will automatically redirect. Fires slowly and has additional shields. displayText: Missile Warship displayText_zh: 无垠导弹战舰 displayDescription_zh:妖姬海军中的导弹舰艇,射程较大,且会自动重定向。开火较慢,拥有额外护盾。 techLevel: 3 buildSpeed: 35s availableInDemo: false radius: 25 #displayRadius: 11 isBio: false #softCollisionOnAll: 3 fogOfWarSightRange:24 #maxTransportingUnits: 12 #airTransportOnly: true #nanoFactorySpeed:4 maxShield: 1300 energyMax: 20 energyRegen: 0.0023 energyNeedsToRechargeToFull: false [graphics] total_frames: 4 image: ROOT:assets/demonjiimg/T2/无垠导弹战舰/DJ.png image_wreak: NONE image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png #scaleImagesTo: 60 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 splastEffect: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 20 turretTurnSpeed: 1.8 maxAttackRange: 320 shootDelay: 7s turretMultiTargeting: true [turret_1] #gun turret (not in use) x: 6 y: -8 idleDir:0 invisible: true canShoot: false [turret_2] #missile turret x: -7 y: -10 idleDir:0 invisible: true shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 1 turnSpeed: 40 energyUsage: 1 shoot_flame:shockwave [turret_3] #back turret copyFrom: 2 invisible: true x: 5 y: -10 idleDir:0 warmup:20 projectile: 1 linkDelayWithTurret:2 [turret_4] #back turret copyFrom: 2 invisible: true x: 0 y: 0 idleDir:0 warmup:40 projectile: 1 linkDelayWithTurret:2 [turret_5] #back turret copyFrom: 2 invisible: true x: 6000 y: 6000 idleDir:0 warmup:700 projectile: 1 linkDelayWithTurret:2 [projectile_1] #missile directDamage: 45 life: 240 speed:0 targetSpeed: 8 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:1000 ballistic_height: 200 frame: 4 autoTargetingOnDeadTarget: true areaDamage:80 areaRadius:90 areaDamageNoFalloff:true [movement] movementType: WATER moveSpeed: 1.2 moveAccelerationSpeed: 1 moveDecelerationSpeed: 1 reverseSpeedPercentage:1 maxTurnSpeed: 0.8 turnAcceleration: 0.05 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45