[core] showInEditor: false isLockedIfGameModeNoNuke:true name: 左下彗星 displayText: 左下彗星 displayDescription: -天堂之礼 showOnMinimap:false class: CustomUnitMetadata price: 3 maxHp: 1 armour: 999999 armourMinDamageToKeep: 0 mass: 9000 softCollisionOnAll:0 techLevel: 2 availableInDemo: true radius: 0 displayRadius: 0 isBio: false energyMax: 1 energyRegen: -0.2 transportSlotsNeeded: 420 #LIGHT IT UP dieOnZeroEnergy: true explodeOnDeath: false hideScorchMark: true isUnselectable: true canNotBeDirectlyAttacked: true [action_triggerSpawn] autoTrigger: if self.energy(empty=true) isVisible: false fireTurretXAtGround: 1 fireTurretXAtGround_withOffset: 0,0 [graphics] total_frames: 1 showEnergyBar:false image: null.png image_wreak: NONE image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: NONE [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true maxAttackRange: 250 shootDelay: 3 #disablePassiveTargeting: true aimOffsetSpread: 0 [turret_1] # x: -4096 y: 3072 canShoot: false warmup: 18 projectile: 1 turnSpeedAcceleration: 1.0 canShoot: true recoilOffset: -2 [projectile_1] nukeWeapon: true life: 999 speed: 32 largeHitEffect: true retargetingInFlight:true retargetingInFlightSearchDelay:10 retargetingInFlightSearchRange:200 wobbleAmplitude: 3.8 wobbleFrequency: 4.8s retargetingInFlightSearchLead:1 targetGround: true spawnUnit:雷暴 #areaExpandTime: 60 ballistic: true ballistic_delaymove_height:2000 ballistic_height: 1000 image: 彗星.png drawSize: 2 directDamage: 0 deflectionPower:-1 areaHitAirAndLandAtSameTime: true areaHitUnderwaterAlways: true friendlyFire: false alwaysVisibleInFog: true shouldRevealFog:true trailEffect: true [movement] movementType: AIR moveSpeed: 0 maxTurnSpeed: 0 targetHeight: -6 targetHeightDrift: 0 moveSlidingMode :true moveIgnoringBody: true