[core] name: modularSpider_flameThrower copyFrom: common_weapon_slot.ini displayText: Flame Thrower T1 displayDescription: -Can attack land only displayText_zh:火焰喷射器 T1 displayDescription_zh: -只能攻击地面 price: 1400 maxHp: 4444 [action_upgradeT2] text: Upgrade text_zh: 升级 textAddUnitName: ${section.convertTo} descriptionAddFromUnit: ${section.convertTo} descriptionAddUnitStats: ${section.convertTo} isActive: if self.queueSize(empty=true) buildSpeed: 16s convertTo: modularSpider_flameThrowerT2 price: 12000 iconExtraImage: SHARED:icon_upgrade.png iconExtraColor: #FFFFFFFF [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 20 turretTurnSpeed: 6 maxAttackRange: 155 shootDelay: 5 aimOffsetSpread: 0 #[turret_fake] #x:0 #y:6 #canShoot:false #invisible:true [turret_1] x: 0 y: 0 shoot_sound:NONE idleSweepAngle:20 idleSweepDelay:120 idleSweepSpeed:0.2 warmup:10 warmupNoReset: true warmupCallDownRate:0.05 chargeEffectImage: SHARED:light_25.png image:turret_top_flame.png [projectile_1] life: 70 speed: 7 targetSpeed: 2.5 targetSpeedAcceleration: 0.3 speedSpread: 1 frame: 3 drawSize: 1 flameWeapon: true hitSound: false targetGround:true targetGroundSpread: 25 deflectionPower: -1 areaDamage: 50 areaRadius: 150 #explodeEffect: CUSTOM:hitFlame #effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight [effect_attachedFlame] priority:high frameIndex: 3 stripIndex: projectiles life: 120 fadeOut: true attachedToUnit: true #color: #fdc14d color: #FFFFFF fadeInTime:9 scaleFrom: 0.9 scaleTo: 1.3 alpha: 1.5 drawUnderUnits:false liveAfterAttachedDies: false [effect_attachedLight] priority:high image: SHARED:light_50.png life: 80 fadeOut: true attachedToUnit: true color: #fdc14d fadeInTime:4 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.5 drawUnderUnits:false liveAfterAttachedDies: false [effect_hitFlame] frameIndex: 3 stripIndex: projectiles life: 40 fadeOut: true attachedToUnit: false #color: #fdc14d color: #FFFFFF scaleFrom: 1.0 scaleTo: 1.2 alpha: 0.5 drawUnderUnits:false liveAfterAttachedDies: false physics: true ySpeedRelative:0.4 hSpeed: 0.3