[hiddenAction_检测] #showMessageToAllPlayers: autoTrigger:if numberOfUnitsInTeam(withTag='龙', lessThan=1) isVisible:false convertTo: VcxRx buildSpeed: 2s [core] name: ASQ class: CustomUnitMetadata price: 2500 maxHp: 100 mass: 500 isUnselectable:true canNotBeDirectlyAttacked:true showInEditor: false techLevel: 1 #price: 1 #techLevel: 1 builtFrom_2_name: commandCenterigjc builtFrom_2_pos: 6 buildSpeed: 35s availableInDemo: false energyMax: 30 energyRegen: 0.085 energyNeedsToRechargeToFull: true radius: 17 #displayRadius: 13 isBio: false #builtFrom_1_techLevel: 2 [graphics] total_frames: 1 image: 1o.png image_wreak: NONE image_turret: NONE scaleImagesTo: 40 #scaleTurretImagesTo: 9 image_shadow: logo.png shadowOffsetX:1 shadowOffsetY:1 movementEffect: CUSTOM:projectileTrail movementEffectRate: 8 [attack] dieOnAttack: false canAttack: false canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false turretSize: 1 turretTurnSpeed: 1.5 maxAttackRange: 240 shootDelay: 45 [turret_1] #main turret x: 0 y: 0 projectile:1 [turret_2] #main turret x: 0 y: 0 projectile:1 energyUsage:1 [turret_3] #main turret x: 0 y: 0 projectile:1 [turret_4] #main turret x: 0 y: 0 projectile:1 [projectile_1] directDamage: 78 life: 500 largeHitEffect: true speed: 1.0 targetSpeed: 3 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:0 ballistic_height: 4 [movement] movementType: HOVER moveSpeed: 2.0 moveAccelerationSpeed: 0.14 moveDecelerationSpeed: 0.24 maxTurnSpeed: 17 turnAcceleration: 1 moveSlidingMode :false moveIgnoringBody:false [effect_projectileTrail] createWhenZoomedOut: false priority:low #image: ROOT:/IMGS/Light2.png life: 30 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom:3.5 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:true ySpeedRelative:-0.2 atmospheric: true