[resource_飞机数] displayName:飞机数 displayNameShort:飞机数 [hiddenAction_补充小飞机] autoTrigger:if self.resource(type='飞机数')<${spawnUnitsNum} and self.ammo==${reloadTime} addUnitsIntoTransport:${spawnUnitsType} addResources:ammo=-${reloadTime},飞机数=1 [hiddenAction_弹药计时] autoTrigger:if self.ammo<${reloadTime} and self.resource(type='飞机数')<${spawnUnitsNum} addResources:ammo=1 [hiddenAction_重置装载] autoTrigger:if self.resource(type='飞机数')==${spawnUnitsNum} addResources:ammo=-${spawnUnitsNum} [hiddenAction_出厂自带小飞机] autoTriggerOnEvent:completeAndActive addUnitsIntoTransport:${spawnUnitsType}*${spawnUnitsNum} addResources:飞机数=${spawnUnitsNum} [turret_FakeWP] x:0 y:0 [turret_FakeWP1] x:0 y:5 delay:30 canAttackCondition:if attachment.energy(full=true) turnSpeed:0 canAttackMaxAngle:181 unloadUpToXUnitsAndGiveAttackOrder:1 [projectile_FAKE] deflectionPower:-1 directDamage:0 life:1 speed:1 drawSize:0 [attachment_1] x:0 y:0 height:1 isVisible:false addTransportedUnits:true deattachIfWantingToMove:true canBeAttackedAndDamaged: false isUnselectable: true rotateWithParent:true resetRotationWhenNotAttacking:true idleDir:0 canAttack:true keepAliveWhenParentDies:false prioritizeParentsMainTarget:true