[core] name: 核子战机 class: CustomUnitMetadata price: 60000,异源邪能=19 maxHp: 1000 mass: 10000 techLevel: 2 buildSpeed: 0.001 availableInDemo: false radius: 20 #displayRadius: 15 isBio: false #softCollisionOnAll: 3 softCollisionOnAll: 24 selfRegenRate:0.02 displayText: Nuke-AIR displayDescription: -Launch high damage shells, slow movement, only on the ground.\ n- [Main Battle: Land] displayText_zh: 核子战机 displayDescription_zh: -发射高伤害炮弹,移动缓慢,只能对地。\n-[主战:地面] energyMax: 6 energyRegen: 0.008 [graphics] total_frames: 1 image: 核子战机.png image_wreak: 核子战机_dead.png image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 lock_body_rotation_with_main_turret: true [attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 10 turretTurnSpeed: 4 maxAttackRange: 320 shootDelay: 15 #isFixedFiring: true [turret_1] #missile invisible: true x: 0 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 110 energyUsage: 6 [projectile_1] #missile directDamage: 500 areaDamage: 3500 areaRadius: 100 life: 99999999 speed: 2 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 10 frame: 10 drawSize: 1.5 autoTargetingOnDeadTarget: false [movement] movementType: AIR moveSpeed: 0.7 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.03 landOnGround: false maxTurnSpeed: 3.6 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true