[core] name:魔哀 maxHp:800 mass:5000 price:800 radius:30 isBuilding:true #此代码规定建筑范围 footprint:-1,-1,1,1 constructionFootprint:-1,-1,1,1 selfRegenRate:-1 selfBuildRate:12s showInEditor:false energyMax:1 hideScorchMark:false explodeOnDeath:false dieOnZeroEnergy:true isUnselectable:true canNotBeDirectlyAttacked:true canNotBeGivenOrdersByPlayer:true isUnrepairableUnit:true copyFrom:ROOT:效果/效果.ini nukeOnDeath: true nukeOnDeathRange: 100 nukeOnDeathDamage: 220 nukeOnDeathDisableWhenNoNuke: true [graphics] #图像节需要设置主体图像 image:魔哀.png image_turret:NONE image_wreak:NONE imageScale:1 [attack] canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false maxAttackRange:400 shootDelay:0.8s [hiddenAction_出] autoTriggerOnEvent:created spawnEffects:CUSTOM:魔哀出 [turret_加农炮] shoot_sound:魔哀攻击.ogg shoot_sound_vol:0.4 turnSpeed:666 turnSpeedAcceleration:66 energyUsage:1 x:0 y:3 projectile:加农炮弹 recoilOffset:-5 recoilOutTime:6 recoilReturnTime:25 [projectile_加农炮弹] directDamage:90 deflectionPower:1 targetSpeedAcceleration:0.1 targetSpeed:19 speed:0 life:600 color:#A42900 image:炮弹.png drawSize:0.7 [movement] movementType: AIR moveSpeed: 1.1 moveAccelerationSpeed: 0.4 moveDecelerationSpeed: 0.4 landOnGround: onlyIdle #note: joinsGroupFormations=false could case slowdowns for groups of non-flying units joinsGroupFormations: false maxTurnSpeed: 1.5 turnAcceleration: 0.04 moveSlidingMode :false moveIgnoringBody:false moveSlidingDir: 25 slowDeathFall: true