[action_升级] isLocked:true convertTo:NONE [core] radius:50 displayRadius:50 dont_load:false name:尼德霍格 copyFrom:ROOT:效果/效果.ini,小龙.ini autoTriggerCooldownTime:0.1s displayDescription:尼德霍格 class:CustomUnitMetadata price:1 maxTransportingUnits: 45 displayText: Nidehogg displayDescription: -Whether it is a betrayal, he is embarrassed, or now, now they are ashamed.\n-He is not the little black dragon.\n-Behind-the-scenes of the scene is secretly laughing, everything is slowly curtaining?Perhaps it is just beginning. displayText_zh: 尼德霍格 displayDescription_zh: -无论是曾经的背叛让他感到难堪,还是现在的直面她们让他感到羞愧。\n-他再也不是曾经的那个小黑龙了。\n-幕后的主谋正在暗暗发笑,一切的闹剧正在慢慢落下帷幕?或许,才刚刚开始。 generation_credits: 150 generation_delay: 40 generation_resources: 纯圣之源=1 generation_delay: 40 maxHp:70000 selfRegenRate:1.1 mass:250000 maxShield:0 autoTriggerCooldownTime:0.1s shieldRegen:0 techLevel:2 armour:20 buildSpeed:31.4s isBio:true tags:尼德霍格 #copyFrom:ROOT:效果/效果.ini canRepairBuildings: true canRepairUnits : true canReclaimResources: true autoRepair: true nanoRange: 350 nanoRepairSpeed: 1.4 nanoBuildSpeed: 1.8 [canBuild_1] name: reclaim,GRC,MLB,MSB,MAB,龙国巨炮,热流塔,循环序列,聚能电塔,新型实验工厂,超能镭射炮 pos: 1 [graphics] total_frames:3 image:尼德霍格.png image_wreak:NONE image_turret:NONE image_shadow:AUTO imageScale:1 lock_body_rotation_with_main_turret:true dustEffect:true animation_idle_start:0 animation_idle_end:2 animation_idle_speed:12 animation_attack_start:0 animation_attack_end:0 animation_attack_speed:2 [turret_1] x:0 aimOffsetSpread:0 y:0 size:48 projectile:1 shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE canShoot:true recoilReturnTime:32 warmup:30 #warmupStartEffect:CUSTOM:V [leg_1] x:-15 y:30 attach_x:0 attach_y:0 moveSpeed:2.1 moveWarmUp:0.1s rotateSpeed:2 heightSpeed:1 resetAngle:0 image_foot:尼德霍格leg.png holdDisMin:0 holdDisMax:10 [leg_2] x:15 y:30 copyFrom:1 [leg_3] x:12 y:-8 copyFrom:1 [leg_4] x:-12 y:-8 copyFrom:1 [attack] canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false turretSize:30 turretTurnSpeed:1 maxAttackRange:380 shootDelay:0.05s [turret_龙息] x:0 y:0 projectile:龙息 size:90 delay:0.05s shoot_flame:CUSTOM:龙息 aimOffsetSpread:0 turnSpeed:0.4 turnSpeedAcceleration:0.06 [projectile_龙息] areaDamage:245 areaRadius:50 life:6 flameWeapon:false instant:true instantReuseLast:true shieldDamageMultiplier:1 buildingDamageMultiplier:1 deflectionPower:-1 instantReuseLast_alsoChangeTurretAim:true moveWithParent:true beamImage:SHARED:beam1.png beamImageEnd:SHARED:beam1_end.png beamImageStart:SHARED:beam1_start.png beamImageOffsetRate:9 explodeEffect:CUSTOM:龙怒 explodeEffectOnShield:CUSTOM:龙怒 sweepOffsetFromTargetRadius:0.5 areaHitAirAndLandAtSameTime:true color:#7E1717 [movement] movementType: AIR moveSpeed: 1.1 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 slowDeathFall: true [hiddenAction_震慑] autoTrigger:if self.resource(type='魔龙震慑',greaterThan=4) addResources:魔龙震慑=-5 fireTurretXAtGround:震慑 fireTurretXAtGround_withOffset:0,0 [turret_震慑] x:0 y:0 canShoot:false projectile:震慑 [projectile_震慑] areaDamage:1000 areaRadius:450 life:180 areaHitAirAndLandAtSameTime:true areaExpandTime:45 pushForce:10 pushVelocity:12 speed:3 drawSize:1 explodeEffect:CUSTOM:魔龙震慑 [hiddenAction_增伤] autoTrigger:if self.isAttacking setUnitStats:shootDamageMultiplier+=0.1 buildSpeed:0s [hiddenAction_减伤] autoTrigger:if not self.isAttacking setUnitStats:shootDamageMultiplier=1 [action_改造] text:A Wake UP description:It remembered, it remembered everything.\ n-seems to be so true, but it is so helpless.\n-Is right, he ruling her, it has caused the fuse of this farce. text_zh:改装 description_zh:失败是背后,是成功。\n-成功的背后,却什么也没有。\n-直面恐惧,直面自己 price:400000,异源邪能=5000,纯圣之源=110 iconImage:升级.png iconExtraImage:改造.png buildSpeed:120s convertTo:J isLocked:if self.resource(type='寂静之声',lessThan=1) isLockedMessage:-Please research the technology first\n-Otherwise, you cannot continue to Upgrade. isLockedMessage_zh:-请先研究科技\n-否则无法继续升级。\n-在科技树寻找对应的科技。 [action_领域AI] price:350000 addActionCooldownFor:600s allowMultipleInQueue:false buildSpeed:10s canPlayerCancel: false isVisible:if self.isControlledByAI() ai_isHighPriority:true addResources: ammo=100 addActionCooldownFor:600s [turret_missile_bombardmentAI] canShoot:true projectile:missile_bombardment x:0 y:0 size:0 canAttackFlyingUnits: if self.isControlledByAI() canAttackLandUnits: if self.isControlledByAI() canAttackUnderwaterUnits: if self.isControlledByAI() limitingRange:9900 invisible:true resourceUsage:ammo=100 [projectile_missile_bombardment] directDamage:0 life:100 instant:true explodeEffect:NONE speed:10 spawnUnit:烈火燎原*1