[core] radius:20 ##REMOVE THIS TO USE UNIT## dont_load:false footprint:0,0,0,0 constructionFootprint:0,0,0,0 name:火焰 class:CustomUnitMetadata isBuilding:true price:790 canNotBeDirectlyAttacked:true maxHp:50 selfRegenRate:0 mass:30000 maxShield:0 autoTriggerCooldownTime:0.1s shieldRegen:0 techLevel:1 buildSpeed:19.7s copyFrom:效果.ini energyMax:66 energyRegen:-0.1 dieOnZeroEnergy:true [graphics] total_frames:8 image:主体.png image_wreak:NONE imageScale:1 image_turret:NONE image_shadow:AUTO shadowOffsetX:-2 shadowOffsetY:-7 animation_idle_start:0 animation_idle_end:7 animation_idle_speed:3 animation_attack_start:0 animation_attack_end:7 animation_attack_speed:3 animation_moving_start:0 animation_moving_end:7 animation_moving_speed:3 [attack] canAttack:false canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false turretSize:0 turretTurnSpeed:15 maxAttackRange:1000 shootDelay:1.8s [hiddenAction_攻击] autoTrigger:true fireTurretXAtGround:1 fireTurretXAtGround_withOffset:0,0 alsoQueueAction:攻击2,攻击3 [hiddenAction_攻击2] fireTurretXAtGround:1 fireTurretXAtGround_withOffset:0,0 buildSpeed:0.04s [hiddenAction_攻击3] fireTurretXAtGround:1 fireTurretXAtGround_withOffset:0,0 buildSpeed:0.06s [hiddenAction_出] fireTurretXAtGround:2 fireTurretXAtGround_withOffset:0,0 autoTriggerOnEvent:created [attachment_烈焰焚烬] x:0 y:0 isUnselectable:true canBeAttackedAndDamaged:false addTransportedUnits:false setDrawLayerOnBottom:true redirectDamageToParent:false canAttack:false lockRotation:true idleDir:0 keepAliveWhenParentDies:false onCreateSpawnUnitOf:烈焰焚烬 isVisible:false [turret_死] x:0 y:0 projectile:死 showRangeUIGuide:true [projectile_死] directDamage:0 explodeEffect:CUSTOM:业火,CUSTOM:灼烧,CUSTOM:十字星 life:6 areaDamage:81000 areaRadius:900 areaDamageNoFalloff:true speed:4 instant:true spawnUnit:业火 [turret_1] x:0 aimOffsetSpread:0 y:0 canShoot:false projectile:1 shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE showRangeUIGuide:true [projectile_1] areaDamage:400 areaRadius:1200 pushForce:-1.5 pushVelocity:-1.2 life:600 speed:7 areaDamageNoFalloff:true areaHitAirAndLandAtSameTime:true frame:1 friendlyFire: true drawSize:0 explodeEffect:CUSTOM:粒子,CUSTOM:粒子2 spawnProjectilesOnExplode:2*2 [projectile_2] directDamage:0 speed:20 life:600 drawSize:0 ballistic:true ballistic_delaymove_height:120 targetGround:true targetGroundSpread:800 explodeEffect:CUSTOM:小火,CUSTOM:虚空,CUSTOM:吸力,CUSTOM:光环,CUSTOM:lightSlowFade spawnUnit:小火 [turret_2] x:0 y:0 projectile:3 showRangeUIGuide:true canShoot:false [projectile_3] directDamage:0 life:600 speed:4 explodeEffect:CUSTOM:数字,CUSTOM:烈焰 [movement] movementType:BUILDING