[core] name: ionBlasterTank class: customUnitMetadata maxHp: 10000 price: 24000 mass: 3000 techLevel: 1 #availableInDemo: false fogOfWarSightRange: 33 buildSpeed: 15s displayText: Mining combat tank displayText_zh:采矿型作战坦克 displayDescription: -Expandable, becoming a small extraction center.\n-Speed is 5 times higher than the ordinary.\n-Boots the attack module, once the expansion can not close again. displayDescription_zh:可展开,成为一个小型提取中心。\n-速度比普通的慢5倍。\n-自带攻击模块,一旦展开就不能再次合拢。 radius: 25 #displayRadius: 5 isBio: false softCollisionOnAll: 5 dieOnConstruct: true canBuild_1_name: CreditBase canBuild_1_pos: 1 energyMax: 10 energyRegen: 0.013 energyNeedsToRechargeToFull: true [graphics] total_frames: 3 image: Splash Tank.png image_wreak: splash_dead.png image_turret: splash_turret.png image_shadow: auto shadowOffsetX: 1 shadowOffsetY: 1 teamColorsOnTurret: true animation_moving_start: 0 animation_moving_end: 2 animation_moving_speed: 2.12 dustEffect: true turretImageScale: 1.1 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 28 turretTurnSpeed: 3.1 maxAttackRange: 260 shootDelay: 0.15s [turret_1] #barrel x: -1 y: -2 image: wierd_barrel.png attachedTo: 2 slave: true projectile: 1 shoot_sound: none shoot_flame: CUSTOM:lightSlowFade shoot_light:#ffffff energyUsage: 0.22 recoilOffset: -2 recoilOutTime: 1.5 recoilReturnTime: 17 #warmupStartEffect: CUSTOM:warmup warmup: 0 #warmupCallDownRate: 1 #warmupNoReset: true #warmupShootDelayTransfer: 5 [turret_3] #success critical hit rate/chance/accuracy x: 0 y: 0 attachedTo: 2 slave: true invisible: true copyFrom: 1 warmup: 0.77s projectile: 2 [turret_2] #mainbase x: 0 y: -5 canShoot: false turnSpeedAcceleration: 0.09 warmup: 30 [turret_4] #display short range x:0 y:0 invisible: true canShoot: true limitingRange: 120 projectile: 3 [projectile_1] #ion ball directDamage: 158 life: 245 speed: 8 #targetSpeed: 0 targetSpeedAcceleration: 0.7 targetGround: true targetGroundSpread: 1.5 lightColor: #ffffff lightSize: 0.8 explodeEffect: CUSTOM:lightFlameSlowFade #explodeEffectOnShield: CUSTOM:hitLightFlash drawType:2 frame:4 drawSize: 1 trailEffect: CUSTOM:projectileTrail trailEffectRate:2 areaDamage: 15 areaRadius: 28 [projectile_2] #critical hit directDamage: 248 life: 245 speed: 8 #targetSpeed: 0 targetSpeedAcceleration: 0.7 targetGroundSpread: 1 lightColor:#ffffff lightSize: 0.8 explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash #explodeEffectOnShield: CUSTOM:hitLightFlash effectOnCreate: CUSTOM:projectileLight drawType:2 frame:4 drawSize: 1 trailEffect: CUSTOM:projectileTrail trailEffectRate:2 [projectile_3] #dummy projectile #directDamage: 0 areaDamage: 0 life: 1 drawSize: 2 frame: 3 instant: true [effect_warmup] priority:high image: SHARED:light_50.png life: 25 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.1 scaleTo: 0.1 alpha: 0.8 drawUnderUnits:false ySpeedRelative:3.9 [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.7 scaleTo: 0.7 alpha: 0.5 drawUnderUnits:true [effect_lightFlameSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.7 scaleTo: 0.7 alpha: 0.5 drawUnderUnits:false [effect_projectileTrail] image: SHARED:light_50.png life: 20 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.6 drawUnderUnits:true #ySpeedRelative:-1 [effect_projectileLight] priority:veryhigh image: SHARED:light_50.png life: 100 fadeOut: true attachedToUnit: true color: #63e6e8 fadeInTime:2 scaleFrom: 0.8 scaleTo: 0.8 alpha: 0.6 drawUnderUnits:false liveAfterAttachedDies: false [effect_hitLightFlash] priority:high image: SHARED:light_50.png life: 14 fadeOut: true attachedToUnit: false color: #63e6e8 scaleFrom: 1.8 scaleTo: 1.8 alpha: 0.6 drawUnderUnits:false [effect_projectilePassThough] priority:high frameIndex: 4 stripIndex: projectiles2 life: 20 fadeOut: true attachedToUnit: false color: #FFFFFF scaleFrom: 1 scaleTo: 0.5 alpha: 1 drawUnderUnits:false ySpeedRelative:2 atmospheric: true [movement] movementType: AIR moveSpeed: 2 moveAccelerationSpeed: 2 moveDecelerationSpeed: 2 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 targetHeight: 0 targetHeightDrift: 0.4 slowDeathFall: true