[core] name: CreditBase class: CutsomUnitMetadata price: 40000 maxHp: 17500 mass: 1000 techLevel: 1 isBio: false isBuilding: true #footprint used for collisions with units (left, up, right, down) footprint: 0,0,2,2 #used for placement and placement of other buildings constructionFootprint: 0,0,2,2 buildingToFootprintOffsetX: 30 buildingToFootprintOffsetY: 30 #energyMax: 1.5 #energyRegen: 0.0012 #energyNeedsToRechargeToFull: true buildSpeed: 24.4s availableInDemo: false displayText: Credit Base displayDescription: -Has artillery turret\n-Can attack units\n-Generates $25 and STR-5 displayText: 基本提取中枢 displayDescription: -可以攻击单位,提取速度是普通提取器的五分之一 selfBuildRate:0.009 radius: 20 #displayRadius: 0 buildingSelectionOffset: -4 builtFrom_1_name:builder,combatEngineer,experimentalSpider builtFrom_1_pos: 4 generation_resources: credits=25,风暴日晷=5 [graphics] total_frames: 6 image: credit_base_body.png image_wreak: none image_turret: turret_artillery_large.png image_shadow: auto shadowOffsetX: 1 shadowOffsetY: 1 turretImageScale: 1.1 animation_idle_start: 0 animation_idle_end: 5 animation_idle_speed: 10 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 28 turretTurnSpeed: 1 maxAttackRange: 310 shootDelay: 170 [turret_1] #attack ball x: 0 y: 12 canAttack: true shouldResetTurret: false shoot_sound: cannon_firing shoot_sound_vol: 0.35 shoot_flame: small shoot_light: #11b56c recoilOffset: -1 recoilOutTime: 5 recoilReturnTime: 20 warmup: 30 [projectile_1] #projectile ball directDamage: 480 life: 390 speed: 6 targetSpeed: 2 largeHitEffect: true drawType: 0 frame: 3 areaDamage: 110 areaRadius: 40 [movement] movementType: BUILDING moveSpeed: 0 moveAccelerationSpeed: 0 moveDecelerationSpeed: 0 maxTurnSpeed: 0 turnAcceleration: 0 [ai] buildPriority: 0.09 noneInBaseExtraPriority: 0.018 noneGlobalExtraPriority: 0.038 maxEachBase: 4