[attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 7 turretTurnSpeed: 4 maxAttackRange: 350 shootDelay: 50 isFixedFiring: false [canBuild_1] name: experimentalLandFactory isLocked:if not self.resource(type='旧日实验科技',greaterThan=0) pos: 13 [canBuild_2] name: extractorS3 pos: 0.3 [canBuild_3] name: landFactory, mechFactory, airFactory,seaFactory pos: 0.4 [canBuild_4] name: laserDefence, repairBay,LZTCY pos: 0.5 [canBuild_5] name: antiNukeLaucher,fabricatorT1C,shieldBarrier,HighExplosiveMissileTurret,antiNukeLaucher,妖姬拦截器,旧日外包中心,mod=RES=landTurretT5,mod=RES=flameTurretT2,t5AACustom,TeslaTurret pos: 14 [canBuild_6] name: nukeLaucher pos: 15 [turret_1] x:0 y:0 canShoot: false recoilOffset: -3 recoilOutTime: 5 recoilReturnTime:15 idleDir:0 turnSpeed: 2.9 turnSpeedAcceleration: 0.3 [turret_2] x:17 y:-2 attachedTo: 1 slave: true invisible: true shoot_flame:CUSTOM:lightSlowFade,shockwave canShoot: true warmup:7 chargeEffectImage: SHARED:lighting_charge.png [turret_3] x:-17 y:-2 invisible: true copyFrom: 2 linkDelayWithTurret:2 warmup:7 [projectile_1] directDamage:90 life: 70 frame: 11 drawSize: 0.7 speed: 0 targetSpeed: 8 targetSpeedAcceleration: 1.5 effectOnCreate: CUSTOM:projectileLight trailEffect:CUSTOM:sparks2 largeHitEffect: true explodeEffect: CUSTOM:projectilePassThough,shockwave [effect_projectilePassThough] spawnChance: 0.3 priority:high frameIndex:11 stripIndex: projectiles life:80 fadeOut: true attachedToUnit: false color: #FFFFFF scaleFrom:0.7 scaleTo: 0.2 alpha: 1 drawUnderUnits:false ySpeedRelative:6 atmospheric: true alsoPlaySound:.子弹穿透.ogg:0.3 [effect_lightSlowFade] image: SHARED:light_50.png life: 20 fadeOut: true attachedToUnit: true #color: #63e6e8 color: #FFEECCCC scaleFrom: 0.2 scaleTo: 0.5 alpha: 0.5 drawUnderUnits:true [effect_projectileLight] priority:high image: SHARED:light_50.png life: 100 fadeOut: true attachedToUnit: true color: #FFEECCCC fadeInTime:2 scaleFrom: 0.3 scaleTo: 0.3 alpha: 0.6 drawUnderUnits:false liveAfterAttachedDies: false [effect_scoutTrail] createWhenOverLiquid: false createWhenZoomedOut: false priority:low image: SHARED:light_50.png life:60 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom:1 scaleTo:0.6 alpha: 0.4 drawUnderUnits:true ySpeedRelative:-0.4 atmospheric: true [effect_sparks] createWhenOverLiquid: false createWhenZoomedOut: false attachedToUnit: false life:80 xOffsetRelativeRandom:15 yOffsetRelativeRandom:15 image: SHARED:spark.png scaleFrom:0.8 scaleTo:1.2 ySpeedRelative:-1 ySpeedRelativeRandom:0.6 xSpeedRelativeRandom:0.6 [effect_sparks2] #createWhenOverLiquid: false #createWhenZoomedOut: false attachedToUnit: false life:80 xOffsetRelativeRandom:3 yOffsetRelativeRandom:3 image: SHARED:spark.png scaleFrom:0.8 scaleTo:0.4 ySpeedRelativeRandom:0.3 xSpeedRelativeRandom:0.3 [movement] movementType: HOVER moveSpeed: 1.0 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.06 targetHeight: 3 targetHeightDrift: 1 maxTurnSpeed: 2.4 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 [graphics] total_frames: 1 image:目视者.png lock_body_rotation_with_main_turret: true image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 splastEffect: true #dustEffect: true #不,一定的单位需要一定的好效果 movementEffect: CUSTOM:scoutTrail,CUSTOM:sparks movementEffectRate:5 [core] class: CustomUnitMetadata soundOnAttackOrder:.目标更新.ogg:0.5 price:8500 maxHp:3500 mass: 500 techLevel:1 buildSpeed:25s radius:19 displayRadius:21 fogOfWarSightRange:20 name:目视者 tags:XDZ displayText_zh:目视者 displayText:Eye displayDescription_zh:-可在水上和陆地移动\n-可攻击空中和陆地单位\n-可大范围去雾\n-攻击能力较弱\n-可建造东西。 displayDescription:-Can be moved in water and landed \n- attack air and land unit \n- can be largely removed \n- The attack ability is weaker \n- can build something. generation_resources: credits=20 canRepairBuildings: true canRepairUnits : true canReclaimResources: true autoRepair: true nanoRange: 350 nanoRepairSpeed: 1.5 nanoBuildSpeed: 1.5 [canBuild_7] name: extractorS2 pos: 0.3 [canBuild_8] name: landFactory, mechFactory, airFactory,seaFactory pos: 0.4 [canBuild_9] name: laserDefence, repairBay,LZTCY pos: 0.5 [canBuild_showReclaimAction] name: reclaim pos: -1 [ai] useAsBuilder: true