[core] name: strikeArtillery displayText: T-A09 赛格机甲 displayDescription: -极远射程 \n-可对抗多个单位 \n-最小自修复 \n-地面和空中攻击 \n-主炮不会向很近的目标开火 \n-主炮不会向后射击 mass: 120000 price: 40050,风暴日晷=50 maxHp: 15000 selfRegenRate:0.05 fogOfWarSightRange: 20 softCollisionOnAll: 3 numBitsOnDeath: 50 radius: 47 transportSlotsNeeded: 12 buildSpeed: 0.0002 [graphics] total_frames: 1 image: shock-artillery-fake.png image_turret: shock-artillery-body.png image_wreak: shock-artillery-wreak.png image_shadow: SHADOW:shock-artillery-body.png total_frames: 1 teamColorsOnTurret: true drawLayer: experimentals lock_shadow_rotation_with_main_turret: true lock_body_rotation_with_main_turret: true shadowOffsetX: 3 shadowOffsetY: 5 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 20 turretTurnSpeed: 1.5 isFixedFiring: false turretMultiTargeting: true maxAttackRange: 850 shootDelay: 10 turretRotateWithBody: false [movement] movementType: LAND moveSpeed:1.0 moveAccelerationSpeed: 0.7 moveDecelerationSpeed: 0.7 maxTurnSpeed: 0.5 turnAcceleration: 10 moveSlidingMode :false moveIgnoringBody:false reverseSpeedPercentage:0 [turret_fake] #body x: 0 y: 0 idleDir:0 #invisible: true turnSpeed: 0.4 turnSpeedAcceleration: 10 canShoot: false limitingRange: 0 [turret_def_1] #first side turret attachedTo: fake x: -15.5 y: 37 slave: false projectile: 2 image: shock-artillery-turret-side.png turnSpeed: 2.5 turnSpeedAcceleration: 0.5 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false idleDir: -30 recoilOffset: -2 recoilOutTime: 2 recoilReturnTime: 25 shoot_sound:missile_fire shoot_sound_vol:0.4 delay: 0.04s size: 9 limitingRange: 170 [turret_def_2] #second side turret copyFrom: def_1 x: 15.5 y: 37 idleDir: 30 [turret_main] #main artillery cannon x: -0.5 y: -10 slave: false attachedTo: fake projectile: 1 turnSpeed: 1 turnSpeedAcceleration: 0.2 shoot_sound:plasma_fire shoot_sound_vol:0.7 shoot_flame:large shoot_light:#FFff0000 canShoot: true warmup:35 image: strike-artillery-turret-main.png chargeEffectImage: laser_tank_charge.png recoilOffset: -9 recoilOutTime: 5 recoilReturnTime: 80 delay: 800 size: 57 limitingMinRange: 100 limitingAngle: 100 [projectile_2] #missile directDamage: 28 areaDamage: 30 areaRadius: 55 frame: 4 drawSize: 0.85 life: 240 speed: 0 targetSpeed: 7 trailEffect: true largeHitEffect: true autoTargetingOnDeadTarget: true [leg_1] x: -29 y: 36 attach_x: -11 attach_y: 17 moveSpeed: 1.2 rotateSpeed: 9 heightSpeed: 0.1 resetAngle: 25 image_leg: leg.png image_foot: foot.png hardLimit: 55 holdDisMin: 20 holdDisMax: 40 drawDirOffset: 180 [leg_2] x: 29 y: 36 attach_x: 11 attach_y: 17 copyFrom: 1 [leg_3] x: -29 y: -36 attach_x: -11 attach_y: -17 copyFrom: 1 [leg_4] x: 29 y: -36 attach_x: 11 attach_y: -17 copyFrom: 1 [leg_5] x: -29 y: 0 attach_x: 11 attach_y: 0 copyFrom: 1 [leg_6] x: 29 y: 0 attach_x: -11 attach_y: 0 copyFrom: 1 [projectile_1] directDamage: 2050 life: 25 largeHitEffect: true instant:true laserEffect:true instantReuseLast:true drawSize: 1.2 color:#6fff0000