[core] name: K点 class: CustomUnitMetadata price: 0 maxHp: 0 mass: 4000 #maxShield: 100 #shieldRegen: 0.1 showInEditor:false #overrideAndReplace: builder #displayText: 游戏开始 techLevel: 1 buildSpeed: 0.001 availableInDemo: false unitsSpawnedOnDeath: 幻光者*5 radius: 17 displayRadius: 18 isBio: false #No need for 'builtFrom' as this replaces the existing builder #builtFrom_1_name: commandCenter #builtFrom_1_pos: 1 #builtFrom_2_name: landFactory #builtFrom_2_pos: 1 canRepairBuildings: true canRepairUnits : false nanoRange: 95 nanoBuildSpeed: 2.5 nanoRepairSpeed: 0.3 [graphics] total_frames: 1 image: SHARED:blank.png image_wreak: NONE image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false isFixedFiring: true turretSize: 3 turretTurnSpeed: 3 maxAttackRange: 170 shootDelay: 50 [turret_1] #nano turret (nano must be slot 1) x: 0 y: 5 invisible: true warmup:30 canShoot: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false [turret_2] x: 0 y: 5 invisible: true shoot_sound:plasma_fire shoot_sound_vol:0.05 shoot_flame:small shoot_light:#FFccCCEE canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false [projectile_1] directDamage: 30 life: 70 speed: 7 frame: 11 [movement] movementType: LAND moveSpeed: 1.2 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.08 #targetHeight: 2 maxTurnSpeed: 3.5 turnAcceleration: 0.25 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 [ai] useAsBuilder: true