[core] name: HB3 copyFrom: LT2.ini maxHp: 32000 price: 5800 canBuild_1_name:红色战车,蓝色战车,独角仙,SJC,ATP,侦察坦克,setRally,CGTK,KDF,矩阵 canBuild_2_name: 红眼光神坦克,神圣雷坦 [action_升级] isVisible:false [graphics] image_turret: DPT.png scaleTurretImagesTo: 30 [canBuild_Fire] name:烈焰巨坦 pos: 1 isLocked:if numberOfUnitsInTeam(withTag='Hips', greaterThan=7) isLockedMessage:-每盘游戏最多8个\n-等坦克没了再做吧 [action_外包] autoTrigger: if self.resource(type='NSR',greaterThan=0) convertTo:King73 isVisible:false [canBuild_xFire] name:SGZ pos: 1 isLocked:if numberOfUnitsInTeam(withTag='sgz', greaterThan=1) isLockedMessage:-每盘游戏最多2个\n-等没了再做吧 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 19 turretTurnSpeed: 4 maxAttackRange: 600 shootDelay: 0.1s [turret_1] x: 0 y: 0 size:5 chargeEffectImage: Xt.png [projectile_1] #=== for the beam effect === life: 15 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 25 #color: #aa6284b8 #color: #dd99bcf2 color: #ff00ff #pushForce:10 #pushVelocity:10 #laserEffect: true [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #FF0000 scaleFrom: 0.7 scaleTo: 0.7 alpha: 0.5 drawUnderUnits:true