[hiddenAction_refund] requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='雅娜母舰',incompleteBuildings=true) autoTriggerOnEvent: created #addResources: 75700,风暴日晷=1250 deleteSelf: true showMessageToPlayer: [错误:最多1个雅娜母舰] [core] name: 雅娜母舰 class: CustomUnitMetadata price: 1200000,妖姬粒子=32000 maxHp: 80000 mass: 90000000 displayText:Yana Mothership displayDescription:-Large regular aircraft carrier\n-6 weak-fire near-anti-cannon\n-4 devastating bombers\n-8 powerful fighters\n-carrier-based aircraft construction is cost-free\n- launch a nuclear bomb every 20s. isLockedIfGameModeNoNuke:true displayText_zh:雅娜母舰 displayDescription_zh:-大型正规航空母舰\n-6座弱火力近防炮\n-4架毁灭性轰炸机\n-8架强力战斗机\n-舰载机建造无消耗\n-每20s发射一枚核弹。 techLevel: 1 experimental: true buildSpeed: 168s #availableInDemo: true maxShield: 40000 shieldRegen: 6 shieldRenderRadius:0 tags:雅娜母舰 fogOfWarSightRange: 50 radius: 50 displayRadius: 130 maxTransportingUnits: 2 transportUnitsAddUnloadOption: false isBio: false selfRegenRate:4 builtFrom_1_name: experimentalLanUC浪费dFactory builtFrom_1_pos:10.2 [hiddenAction_出场] autoTriggerOnEvent:completeAndActive #playSoundGlobally:危.ogg:5 showMessageToAllPlayers_zh:[警告]雅娜母舰——%{self.playerName}的妖姬航空之王。已经出场 showMessageToAllPlayers:[Warning] Yana Mothership——%{self.playerName}The king of enchanting aviation. Already Played [hiddenAction_死亡] autoTriggerOnEvent:destroyed showMessageToAllPlayers:Yana Mothership-Has it been destroyed? showMessageToAllPlayers_zh:雅娜母舰——已被摧毁? [hiddenAction_修复场] displayType: action buildSpeed: 0s fireTurretXAtGround: 修复场 fireTurretXAtGround_withOffset: 0,0 autoTrigger: if self.customTimer(laterThanSeconds=5) resetCustomTimer:true canPlayerCancel: false [effect_areaHeal] life: 100 priority:critical xOffsetRelative: 0 yOffsetRelative: 0 hOffset: 0 dirOffsetRandom:180 dirSpeedRandom: 1 scaleFrom: 0.75 scaleTo: 18 fadeInTime: 1 fadeOut: true attachedToUnit: false image: areaShock.png drawUnderUnits: true alpha:1 [effect_healLights] life: 180 priority:critical xOffsetRelative: 0 yOffsetRelative: 0 hOffset: 0 dirOffsetRandom:180 dirSpeedRandom: 0.05 scaleFrom: 0.7 scaleTo: 0.71 delayedStartTimer: 20 fadeInTime: 40 fadeOut: true attachedToUnit: false image: nanoLights.png drawUnderUnits: true alpha:3 [effect_healSparks] attachedToUnit: true life: 100 xOffsetRelativeRandom: 8 yOffsetRelativeRandom: 8 xSpeedRelativeRandom: 2 ySpeedRelativeRandom: 2 hSpeed: 0.2 dirSpeedRandom: 1 fadeInTime: 10 image: nanoSparks.png scaleFrom: 0.5 scaleTo: 0.4 color: #FFFFFF priority:critical [effect_healBodyLight] image: SHARED:light_50.png life: 50 fadeOut: true fadeInTime: 1 attachedToUnit: true color: #11ff11 drawUnderUnits: false scaleFrom: 0 scaleTo: 24 priority:critical alpha: 0.5 [effect_powerAura] priority:critical image: aura.png life: 380 fadeOut: true attachedToUnit: true color: #FFFFFF dirSpeed: 1.5 fadeInTime: 40 scaleFrom: 3.9 scaleTo: 4.2 alpha: 0.4 drawUnderUnits:true liveAfterAttachedDies: false [effect_powerAura2] priority:critical image: aura.png life: 380 fadeOut: true attachedToUnit: true color: #FFFFFF dirSpeed: -0.75 fadeInTime: 40 scaleFrom: 3.9 scaleTo: 4.2 alpha: 0.4 drawUnderUnits:true liveAfterAttachedDies: false [graphics] total_frames: 3 image: 雅娜母舰.png image_wreak: NONE scaleImagesTo: 210 image_shadow: AUTO shadowOffsetX:0 shadowOffsetY:0 animation_idle_start:0 animation_idle_end:2 animation_idle_speed:20 animation_moving_start:0 animation_moving_end:2 animation_moving_speed:10 #icon_zoomed_out:.拉莱耶icon.png showTransportBar: false [attachment_上层甲板] x: 0 y: 0 isUnselectable: true canBeAttackedAndDamaged: false addTransportedUnits: true setDrawLayerOnBottom:false canAttack: true lockRotation: true onCreateSpawnUnitOf:雅娜上层甲板 [attachment_下层甲板] x: 0 y: 0 isUnselectable: true canBeAttackedAndDamaged: false addTransportedUnits: true setDrawLayerOnBottom:false canAttack: true lockRotation: true onCreateSpawnUnitOf:雅娜下层甲板 [arm_1] x:120 y:29.5 image_end:空白.png drawOverBody: true spinRate:15 [arm_2] x:-120 y:29.5 image_end:空白.png drawOverBody: true spinRate:15 [arm_3] x:81 y:-116.5 image_end:空白.png drawOverBody: true spinRate:15 [arm_4] x:-81 y:-116.5 image_end:空白.png drawOverBody: true spinRate:15 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize:13 maxAttackRange:9000 [attachment_1] x:0 y:50 canAttack: true isVisible: true lockRotation: true onCreateSpawnUnitOf:大激光 [turret_1] #机炮 x: 0 y: 0 projectile: 机 turnSpeed: 2 turnSpeedAcceleration: 1.0 limitingRange: 9000 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: .舰炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:2 shoot_flame:small shoot_light:#FFff925c delay: 0.5s canShoot: true canOnlyAttackUnitsWithTags:KJR #warmup:20 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 10 [turret_2] #机炮 x: 0 y: 75 projectile: 机炮 turnSpeed: 2 turnSpeedAcceleration: 1.0 limitingRange: 600 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: .舰炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:2 shoot_flame:small shoot_light:#FFff925c delay: 0.5s canShoot: true #warmup:20 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 10 [turret_3] #机炮 x: -24 y: 40 projectile: 机炮 turnSpeed: 2 turnSpeedAcceleration: 1.0 limitingRange: 600 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: .舰炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:2 shoot_flame:small shoot_light:#FFff925c delay: 0.5s canShoot: true #warmup:20 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 10 [turret_4] #机炮 x: 24 y: 40 projectile: 机炮 limitingRange: 600 turnSpeed: 2 turnSpeedAcceleration: 1.0 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: .舰炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:2 shoot_flame:small shoot_light:#FFff925c delay: 0.5s canShoot: true #warmup:20 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 10 [turret_5] #机炮 x: 45 y: 50 projectile: 机炮 limitingRange: 600 turnSpeed: 2 turnSpeedAcceleration: 1.0 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: .舰炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFff925c delay: 0.5s canShoot: true #warmup:20 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 10 [turret_6] #机炮 x: -45 y: 50 projectile: 机炮 limitingRange: 600 turnSpeed: 2 turnSpeedAcceleration: 1.0 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: .舰炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFff925c delay: 0.5s canShoot: true #warmup:20 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 10 [turret_7] #机炮 x: 72 y: 72 projectile: 机炮 turnSpeed: 2 turnSpeedAcceleration: 1.0 limitingRange: 600 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: .舰炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFff925c delay: 0.5s canShoot: true #warmup:20 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 10 [turret_8] #机炮 x: -72 y: 72 projectile: 机炮 limitingRange: 600 turnSpeed: 2 turnSpeedAcceleration: 1.0 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: .舰炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFff925c delay: 0.5s canShoot: true #warmup:20 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 10 [turret_核弹] #蜂群1 x: 0 y: 0 invisible: true delay:10s shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light shoot_sound:nuke_launch shoot_sound_vol:0.3 shoot_flame:NONE shoot_light:#FFEECCCC projectile: 核弹 size:1 [turret_修复场] #area heal turret x: 0 y: 0 invisible: true limitingRange: 660 canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false #onShoot_playAnimation: projectile: 修复场 turnSpeed: 5.0 #turnSpeedAcceleration: 1.5 shoot_sound:NONE shoot_sound_vol:0.5 #shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade shoot_flame:NONE canShoot: true size: 0 delay: 0 warmup:0 #chargeEffectImage: SHARED:lighting_charge2.png [projectile_修复场] #healing burst areaDamage: -750 areaRadius: 660 targetGround: true areaExpandTime: 270 areaHitAirAndLandAtSameTime: true speed: 0 life: 0 instant: false largeHitEffect: true explodeOnEndOfLife: true deflectionPower: -1 shieldDamageMultiplier: 0 buildingDamageMultiplier: 0.1 friendlyFire: only-ignoreEnemy explodeEffect: CUSTOM:areaHeal, CUSTOM:healLights, CUSTOM:healSparks*14, CUSTOM:healBodyLight [projectile_核弹] directDamage: 123 life: 99999 speed: 0.1 targetSpeed: 5.4 targetSpeedAcceleration:0.02 largeHitEffect: true frame: 0 shadowFrame:1 drawType:1 targetGround: true areaDamage: 1500 areaHitAirAndLandAtSameTime: true alwaysVisibleInFog: true areaRadius: 250 areaExpandTime:25 spawnUnit:大爆炸 deflectionPower:-1 shouldRevealFog:true lightColor: #FFEEEE00 lightSize: 1 friendlyFire: false #trailEffect: true trailEffect: CUSTOM:projectileTrail trailEffectRate:4 [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #FFFFFF fadeInTime:5 scaleFrom: 0.5 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:false #ySpeedRelative:-1 atmospheric:true dirOffsetRandom:180 shadow:true xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2 [effect_nukeLaunch_light] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #FFFFFF scaleFrom: 1.7 scaleTo: 1.7 alpha: 0.7 drawUnderUnits:false [effect_nukeLaunch_wave] priority:high stripIndex:shockwave life: 50 scaleFrom: 0.5 scaleTo: 2.5 [projectile_机炮] #shot directDamage: 75 areaDamage: 80 areaRadius: 40 life: 6000 drawType: 2 frame: 5 speed:8 largeHitEffect: true image:机炮抛射物.png lightColor: #ffff925c lightSize: 0.3 [projectile_机] #shot directDamage: 75000000 areaDamage: 80 areaRadius: 40 life: 6000 drawType: 2 frame: 5 speed:8 largeHitEffect: true image:机炮抛射物.png lightColor: #ffff925c lightSize: 0.3 instant: true [movement] movementType: AIR moveSpeed: 0.9 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 reverseSpeedPercentage:0.8 maxTurnSpeed: 0.5 turnAcceleration: 0.02 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45 targetHeightDrift: 0.3 slowDeathFall: true [ai] buildPriority: 0.5