[core] name: APQSS tags:阿帕奇 class: CustomUnitMetadata price: 25000 maxHp: 11000 mass: 20000 shieldRegen: 0 maxShield:1 nukeOnDeath: true nukeOnDeathRange: 200 nukeOnDeathDamage: 7500 nukeOnDeathDisableWhenNoNuke: true displayText: JPQ techLevel: 3 buildSpeed: 70s availableInDemo: true radius: 35 displayRadius: 35 isBio: false #softCollisionOnAll: 3 softCollisionOnAll:24 selfRegenRate:0.01 builtFrom_1_name: experimentalLandFactoryzs builtFrom_1_pos: 6 generation_resources: 加速倒计时=-1 generation_delay: 40 energyMax: 50 energyRegen: 0 energyNeedsToRechargeToFull: true [graphics] total_frames: 1 image:ROOT:/IMGS/APQ-Lv3.png image_wreak: AQS.png image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 movementEffect: CUSTOM:projectileTrail movementEffectRate: 4 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: true attackMovement: bomber turretSize: 20 turretTurnSpeed: 1.5 maxAttackRange: 420 shootDelay: 20 [turret_1] #bomber invisible: true x: 21 y: 35 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 1.1 turnSpeed: 20 energyUsage: 1 [turret_2] #bomber invisible: true x: -21 y: 35 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 1.1 turnSpeed: 20 energyUsage: 1 [projectile_1] life: 250 speed: 3.0 targetSpeed: 3.0 drawSize: 1 trailEffect: false largeHitEffect: true targetGround: true areaDamage: 280 areaRadius: 100 image: ROOT:/IMGS/VC.png #for laser defence deflectionPower: 3 [effect_projectileTrail] createWhenZoomedOut: false priority:low image: ROOT:/IMGS/Light1.png life:80 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom:10 scaleTo:0 alpha: 0.2 drawUnderUnits:true ySpeedRelative:-0.5 atmospheric: true [movement] movementType: AIR moveSpeed: 3.0 moveAccelerationSpeed: 0.1 moveDecelerationSpeed: 0.1 maxTurnSpeed: 1.2 turnAcceleration: 0.04 moveSlidingMode :false moveIgnoringBody:false moveSlidingDir: 25 slowDeathFall: true [action_1] autoTrigger:if self.resource(type='加速倒计时',lessThan=1) text:自动矫正速度 isVisible:false convertTo:ADDED