[hiddenAction_refund] requireConditional: if numberOfUnitsInTeam(greaterThan=4,withTag='幻蓝无痕',incompleteBuildings=true) autoTriggerOnEvent: created #addResources: 75700,风暴日晷=1250 deleteSelf: true showMessageToPlayer: [错误:最多4个幻蓝无痕] [hiddenAction_碰撞] autoTrigger:if numberOfUnitsInEnemyTeam(withinRange=12,greaterThan=0) setUnitStats:hp+=-5000 [core] radius:15 ##REMOVE THIS TO USE UNIT## dont_load:false name:幻蓝无痕 energyMax:10 energyRegen:0.02 energyNeedsToRechargeToFull:true class:CustomUnitMetadata displayText:Slutter Blue No Trace displayDescription:The behind-the-scenes of the scene looks at all \n- Where do we go?\n-The answer is gradually announced. displayText_zh: 幻蓝无痕战机 displayDescription_zh: 幻蓝的天空,无痕的踪迹。\n-在她成为神蝶那一刻,妖姬帝国注定走向鼎盛时期。\n-可你曾知道?鼎盛过后便是灭亡时刻....... tags:幻蓝无痕 price:120000,妖姬粒子=750 maxHp:84000 selfRegenRate:0.9 mass:4000 maxShield:20000 autoTriggerCooldownTime:0.1s shieldRegen:0.5 techLevel:1 buildSpeed:35s [graphics] total_frames:1 image:幻蓝无痕.png image_wreak:NONE image_turret:NONE image_shadow:AUTO lock_body_rotation_with_main_turret:false movementEffect:CUSTOM:尾迹 movementEffectRate:1 [attack] canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false turretSize:15 turretTurnSpeed:150 maxAttackRange:850 shootDelay:0.5s [turret_1] x:0 y:0 size:0 projectile:1 shoot_sound:开火.ogg shoot_sound_vol:0.2 turnSpeedAcceleration:999 shoot_flame:NONE warmup:2s [turret_2] x:0 y:0 size:0 projectile:1 shoot_sound:开火.ogg shoot_sound_vol:0.2 turnSpeedAcceleration:999 shoot_flame:NONE warmup:2s [turret_3] x:0 y:0 size:0 projectile:1 shoot_sound:开火.ogg shoot_sound_vol:0.2 turnSpeedAcceleration:999 shoot_flame:NONE warmup:2s [turret_4] x:0 y:0 size:0 projectile:1 shoot_sound:开火.ogg shoot_sound_vol:0.2 turnSpeedAcceleration:999 shoot_flame:NONE warmup:2s [turret_5] x:0 y:0 size:0 projectile:1 shoot_sound:开火.ogg shoot_sound_vol:0.2 turnSpeedAcceleration:999 shoot_flame:NONE warmup:2s [turret_6] x:0 y:0 size:0 projectile:1 shoot_sound:开火.ogg shoot_sound_vol:0.2 turnSpeedAcceleration:999 shoot_flame:NONE warmup:2s [projectile_1] directDamage:150 life:1800 speed:4 wobbleAmplitude: 3 wobbleFrequency: 3.8s retargetingInFlight:true retargetingInFlightSearchDelay:10 retargetingInFlightSearchRange:1500 retargetingInFlightSearchLead:1 trailEffect:CUSTOM:尾焰 trailEffectRate:1 targetSpeed: 10 targetSpeedAcceleration:0.05 image:子弹.png #) spawnUnit:自爆*1(spawnChance=0.05) color:#00ffff drawSize:0.3 [movement] movementType:AIR moveSpeed:2.5 moveAccelerationSpeed:0.01 moveDecelerationSpeed:0.02 maxTurnSpeed:1.8 turnAcceleration:1.5 moveIgnoringBody:false reverseSpeedPercentage:0 [effect_尾迹] life:120 priority:critical fadeOut:true fadeInTime:0 attachedToUnit:false scaleFrom:1 scaleTo:1 image:尾迹.png total_frames:1 alpha:1 yOffsetRelative:-40 color:#00BBFF [effect_尾焰] life:30 priority:critical fadeOut:true fadeInTime:1 attachedToUnit:false scaleFrom:0.5 scaleTo:0 image:子弹.png total_frames:1 color:#00ffff alpha:0.7