[core] name: ATP2 class: CustomUnitMetadata #price: 2 price: 1500 maxHp: 8000 mass: 90000 displayText: Fantasy Blue Split Soul-Combat Type displayDescription: The creator of the enchantress. displayText_zh: 幻蓝裂魂-战斗型 displayDescription_zh: 妖姬创造者。 techLevel: 2 buildSpeed: 12s #buildSpeed: 1 #availableInDemo: true radius: 15 displayRadius: 15 fogOfWarSightRange:19 #transportSlotsNeeded: 0 isBio: false isBuilder: true softCollisionOnAll: 3 #nanoFactorySpeed:2.5 builtFrom_1_name: commandCentervhcj builtFrom_1_pos: 8 , canRepairBuildings: true canRepairUnits : true canReclaimResources: true autoRepair: true nanoRange: 450 nanoRepairSpeed: 0.4 nanoBuildSpeed: 8 [canBuild_1] name: reclaim pos: 1 [canBuild_危] name:量子柯达激光巨炮 isVisible:if self.isControlledByAI() [canBuild_2] name: HB1,SB1,KB1,Star-J,P,妖姬拦截器,反核防御,截拦系统,奇兰防空,亚蓝矩阵炮塔 pos: 2 [canBuild_5] name: Star1 pos: 5 isLocked:if not numberOfUnitsInTeam(withTag='屯蛋狂魔', lessThan=20,incompleteBuildings=true) [graphics] total_frames: 1 image: ATP2.png image_wreak: NONE image_turret: NONE #scaleImagesTo: 20 movementEffect: CUSTOM:projectileTrail movementEffectRate: 5 #scaleTurretImagesTo: 9 #teamColorsOnTurret: true image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 30 turretTurnSpeed: 2 maxAttackRange: 250 shootDelay: 85 turretMultiTargeting: true [turret_nanoTurret] x: 0 y: 0 idleDir:-50 idleDirReversing: -110 image:ATPE.png warmup:10 turnSpeed: 4 size: 0 canShoot: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false [turret_nanoTurrt] x: 0 y: 0 canShoot: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false idleDir:-50 idleDirReversing: -110 projectile:1 warmup:0.5s turnSpeed: 4 size: 0 [movement] movementType: HOVER reverseSpeedPercentage: 0.1 moveSpeed: 1.8 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.06 maxTurnSpeed: 6 turnAcceleration: 0.4 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 28 [ai] useAsBuilder: true [effect_projectileTrail] attachedToUnit: false life:150 atmospheric: true xOffsetRelativeRandom: 50 yOffsetRelativeRandom: 50 scaleFrom:1 scaleTo:1.5 xSpeedRelativeRandom: 0.3 ySpeedRelativeRandom: 0 hSpeed: 0 hSpeedRandom: 0.5 image: SHARED:spark.png priority: low color:#00FFFF [projectile_1] #missile directDamage: 80 life: 240 speed: 0.3 targetSpeed: 3 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:0 ballistic_height: 4 frame: 4