[action_外包] autoTrigger: if self.resource(type='ATPR',greaterThan=0) convertTo:ATP2 isVisible:false [core] name: ATP class: CustomUnitMetadata #price: 2 price: 1500 maxHp: 5000 mass: 90000 displayText: Fantasy Blue Split Soul displayDescription: The creator of the enchantress. displayText_zh:幻蓝裂魂 displayDescription_zh: 妖姬创造者。 techLevel: 2 buildSpeed: 12s #buildSpeed: 1 #availableInDemo: true radius: 15 displayRadius: 15 fogOfWarSightRange:19 #transportSlotsNeeded: 0 isBio: false isBuilder: true softCollisionOnAll: 3 #nanoFactorySpeed:2.5 builtFrom_1_name: commandCentervhcj builtFrom_1_pos: 8 , canRepairBuildings: true canRepairUnits : true canReclaimResources: true autoRepair: true nanoRange: 120 nanoRepairSpeed: 0.4 nanoBuildSpeed: 8 [canBuild_1] name: reclaim pos: 1 [canBuild_2] name: HB1,SB1,KB1,Star-J,P,妖姬拦截器,反核防御,截拦系统 pos: 2 [canBuild_5] name: Star1 pos: 5 isLocked:if not numberOfUnitsInTeam(withTag='屯蛋狂魔', lessThan=20,incompleteBuildings=true) [graphics] total_frames: 1 image: ATP.png image_wreak: NONE image_turret: NONE #scaleImagesTo: 20 movementEffect: CUSTOM:projectileTrail movementEffectRate: 5 #scaleTurretImagesTo: 9 #teamColorsOnTurret: true image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: false canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 30 turretTurnSpeed: 2 maxAttackRange: 0 shootDelay: 85 turretMultiTargeting: true [turret_nanoTurret] x: 0 y: 0 idleDir:-50 idleDirReversing: -110 warmup:30 turnSpeed: 4 size: 0 canShoot: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false [movement] movementType: HOVER reverseSpeedPercentage: 0.1 moveSpeed: 1.8 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.06 maxTurnSpeed: 6 turnAcceleration: 0.4 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 28 [ai] useAsBuilder: true [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #00FFFF fadeInTime:5 scaleFrom: 1 scaleTo: 1.5 alpha: 0.8 drawUnderUnits:false #ySpeedRelative:-1 atmospheric:true dirOffsetRandom:180 shadow:true xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2