[ai] buildPriority: 0.22 noneInBaseExtraPriority: 0.11 maxEachBase:3 [attack] maxAttackRange:456 [turret_1] x:0 y:0 interceptProjectiles_withTags:NONE interceptProjectiles_andUnderDistance:455 [projectile_修复1] explodeOnEndOfLife:true explodeEffect:NONE hitSound:false drawSize:0 areaDamageNoFalloff:true friendlyFire:only-ignoreEnemy shieldDamageMultiplier:2 armourIgnoreAmount:280 life:1 areaDamage:0 areaRadius:400 [projectile_修复] life:56 areaDamageNoFalloff:true shieldDefectionMultiplier:1.2 #pushForce:2 areaDamage:20 areaRadius:200 shieldDamageMultiplier:0.6 #pushVelocity:1.9 areaHitAirAndLandAtSameTime:true explodeOnEndOfLife:true #explodeEffect:CUSTOM:吸,CUSTOM:粒子*5,CUSTOM:修复 #friendlyFire:true [effect_吸收] attachedToUnit: false life:40 image:Cold.png priority:high scaleFrom:2.3 scaleTo:2.31 drawUnderUnits:true dirOffset:0 dirOffsetRandom:27 showInFog:true #alsoPlaySound:试图进行消除.ogg:0.12 dirSpeedRandom:1.3 dirSpeed:1.1 color:#ff0000 [effect_吸] attachedToUnit: false life:40 image:Cold.png priority:high scaleFrom:2.3 scaleTo:2.31 drawUnderUnits:true dirOffset:0 dirOffsetRandom:27 showInFog:true #alsoPlaySound:试图进行消除.ogg:0.12 dirSpeedRandom:1.3 dirSpeed:1.1 [effect_粒子] attachedToUnit: false priority:high life:60 atmospheric: true xOffsetRelativeRandom:200 yOffsetRelativeRandom:200 xSpeedRelativeRandom:0.5 ySpeedRelativeRandom:0.5 scaleFrom:0.22 scaleTo:0.18 hSpeed:0.3 hSpeedRandom: 0.2 image:修复.png spawnChance:0.6 [effect_修复] attachedToUnit: false life:20 image:维护圈.png color:#00ff00 priority:high scaleFrom:0.6 scaleTo:6.4 [graphics] image:聚能电塔.png total_frames:1 [core] name:P price:6000 maxHp:4000 mass:123456 copyFrom:炮塔模板.template displayText_zh:妖姬修复装置 displayText_ru:Ремонт устройства displayText:Repair device displayDescription_zh:-可以修复自己的单位(不能包括盟友和敌人)\n-同时也可以对敌人造成小范围伤害 displayDescription_ru:-Можно чинить собственные юниты (не может включать в себя союзников и врагов) \n-Может поднимать вражеские юниты и получать урон displayDescription:-can repair their own units (can not include allies and enemies) \n-can bounce off some enemy units and get hurt canRepairBuildings: true canRepairUnits : true autoRepair: true nanoRange: 480 nanoRepairSpeed: 4 nanoBuildSpeed: 1.9 canReclaimResources: true canBuild_1_name: reclaim canBuild_1_pos: -1 canBuild_2_name: repair canBuild_2_pos: -1 [ai] buildPriority: 0.30 noneInBaseExtraPriority: 0.05 noneGlobalExtraPriority: 0.5 maxEachBase: 15 maxGlobal: 12