[core] name: Lv2 class: CustomUnitMetadata price: 6000 maxHp: 10000000 mass: 9000 canNotBeDirectlyAttacked:true isUnselectable:true #footprint used for collisions with units (left, up, right, down) footprint: -1,-1,1,1 #used for placement, and placement of other buildings constructionFootprint: -1,-1,1,1 techLevel: 3 buildSpeed: 10s radius: 0 isBio: false isBuilding: true [graphics] total_frames: 1 image: LST.png image_wreak: NONE [attack] dieOnAttack: true canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true maxAttackRange: 90000 [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [turret_1] x:0 y:0 projectile:1 canShoot: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true warmup:60 resourceUsage:F2=-1 [projectile_explode] life:99 instant: true speed: 1 largeHitEffect: true frame: 0 shadowFrame:1 drawType:1 targetGround: true areaDamage: 450 areaRadius: 290 areaExpandTime:35 deflectionPower:-1 lightColor: #FFEEEE00 lightSize: 1 #friendlyFire: true [projectile_1] life:1 speed: 1 largeHitEffect: true frame: 0 shadowFrame:1 drawType:1 targetGround: true areaDamage: 0 areaRadius: 0 areaExpandTime:35 deflectionPower:-1 lightColor: #FFEEEE00 lightSize: 1 [ai] buildPriority: 0.03 noneInBaseExtraPriority: 0.04 noneGlobalExtraPriority: 0.1 maxEachBase: 1 maxGlobal: 5