[hiddenAction_refund] requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='ROP',incompleteBuildings=true) autoTriggerOnEvent: created deleteSelf: true showMessageToPlayer: [错误:最多1个亚蓝矩阵] [action_dive] convertTo: 亚蓝矩阵海 displayType: action price: 0 text: SEA text_zh: 海军 buildSpeed: 1.5s whenBuilding_cannotMove: true isActive: if self.isOverWater() [core] name: 亚蓝矩阵 displayText_zh: 灾厄亚蓝矩阵 displayDescription_zh: -奇兰出品,必属精品\n-灾厄亚蓝矩阵为你的战斗保驾护航,感谢你对妖姬奇兰科技的支持。 selfRegenRate:0.6 displayText: Bad Blue Matrix displayDescription: -Yalan,A boutique \n-disaster crow matrix escorted to your battle, thank you for your support of Emoy Ji Qiran Technology. class: CustomUnitMetadata price: 350000,妖姬粒子=150 maxHp: 100000 mass: 3000000 #canOnlyBeAttackedByUnitsWithTags: RTS numBitsOnDeath: 255 techLevel: 2 buildSpeed: 40s armour:150 #shieldRegen:1 maxShield:10000 armourMinDamageToKeep:50 tags:ROP #availableInDemo: true energyMax: 40 energyRegen: 0.0051 energyNeedsToRechargeToFull: true radius: 75 displayRadius: 75 #energyMax: 1 #energyRegen: 0.00315 #energyNeedsToRechargeToFull: true isBio: false softCollisionOnAll: 0 [graphics] total_frames: 1 scaleImagesTo: 180 image: blue.png image_wreak: NONE image_shield:.保护圈.png image_turret: bluex.png scaleTurretImagesTo: 20 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 movementEffect: CUSTOM:EkRotorwash, CUSTOM:EkRotordust movementEffectRate: 6 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 19 turretTurnSpeed: 4 maxAttackRange: 500 shootDelay: 0.1s [turret_1] x: -5 y: -24 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: beam size: 16 limitingAngle:360 delay: 0.1s shouldResetTurret: true turnSpeed: 4.2 turnSpeedAcceleration: 0.3 aimOffsetSpread: 0 idleSweepAngle:20 idleSweepDelay:100 idleSweepSpeed:0.4 [turret_2] x: -5 y: 24 [turret_3] x: -27 y: 5 [turret_4] x: 27 y: 5 [turret_5] x: -25 y: 12 projectile: kop delay:0.1s invisible:true [turret_6] x: 25 y: 12 projectile: kop delay:0.1s invisible:true [turret_7] x: -25 y: -12 projectile: kop delay:0.1s invisible:true [turret_8] x: 25 y: -12 projectile: kop delay:0.1s invisible:true [projectile_beam] #=== for the beam effect === life: 15 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 areaDamage:150 areaRadius:150 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 2048 #color: #aa6284b8 #color: #dd99bcf2 color: #42f2f5 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 #pushForce:10 #pushVelocity:10 #laserEffect: true [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #FF0000 scaleFrom: 0.7 scaleTo: 0.7 alpha: 0.5 drawUnderUnits:true [movement] movementType: AIR #moveSpeed: 0.7 moveSpeed: 3 moveAccelerationSpeed: 0.07 moveDecelerationSpeed: 0.17 maxTurnSpeed: 1.8 turnAcceleration: 0.5 slowDeathFall: true moveSlidingMode :false moveIgnoringBody:false targetHeight: 150 reverseSpeedPercentage:0.75 [effect_EkRotorwash] image: rotorwash.png createWhenOverLand: false life: 40 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:2 scaleFrom: 0.25 scaleTo: 1.5 alpha: 0.5 drawUnderUnits:true hOffset: -40 dirOffsetRandom: 180 dirSpeedRandom: 0.6 atmospheric: true [effect_EkRotordust] image: rotorwash.png createWhenOverLiquid: false life: 40 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:2 scaleFrom: 0.25 scaleTo: 1.5 alpha: 1 color: #916C5B drawUnderUnits:true hOffset: -40 dirOffsetRandom: 180 dirSpeedRandom: 0.6 atmospheric: true [projectile_kop] life: 15 speed: 9 drawSize:0.1 image:SHARED:blank.png beamImage: .黄光.png beamImageEnd: SHARED:blank.png beamImageStart: SHARED:blank.png areaDamage:100 areaRadius:100 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true beamImageStartRotated: true beamImageEndRotated: true moveWithParent: true beamImageOffsetRate: 0.5 sweepOffsetFromTargetRadius:0.2 sweepSpeed:50 explodeEffect: CUSTOM:6,CUSTOM:5,CUSTOM:4 explodeEffectOnShield: CUSTOM:6,CUSTOM:5,CUSTOM:4 deflectionPower:-1 #pushForce:-3 [effect_engineTrail] #createWhenOverLiquid: false createWhenZoomedOut: false priority:high life: 200 fadeOut: true attachedToUnit: false color: #FFEE22 fadeInTime:3 scaleFrom: 0.3 scaleTo: 0.8 alpha: 1.1 #drawUnderUnits:true ySpeedRelative:-0.7 xSpeedRelativeRandom:0.2 yOffsetRelative: -40 atmospheric: true stripIndex:effects frameIndex: 0 [effect_1] image:effect.png life: 100 priority:veryhigh dirOffsetRandom:-40 dirSpeedRandom: 25 scaleFrom: 0.2 scaleTo: 0.2 fadeInTime: 0 fadeOut: false attachedToUnit: true drawUnderUnits: false [effect_2] image:effect.png life: 30 priority:veryhigh dirOffsetRandom:-250 dirSpeed:10 scaleFrom: 0.3 scaleTo: 0.3 fadeInTime: 0 fadeOut: false attachedToUnit: true drawUnderUnits: false [effect_3] frameIndex: 0 priority:low life:30 dirOffsetRandom:-250 attachedToUnit: false drawUnderUnits: false fadeOut: true fadeInTime:5 scaleFrom:0.26 scaleTo:0.26 alpha: 0.7 image:effect.png [effect_4] priority:veryhigh image:ring.png life: 12 attachedToUnit: true color: #1dffff alpha: 1.2 scaleFrom: 0.15 scaleTo: 2.5 [effect_5] image:lightpoint.png life: 20 priority:veryhigh scaleFrom: 0.7 scaleTo: 0.9 fadeInTime: 5 fadeOut: false attachedToUnit: true drawUnderUnits: false [effect_6] physics: false attachedToUnit: false life:50 image:SHARED:spark.png atmospheric: true dirOffsetRandom:15 scaleFrom:2.5 scaleTo:5.5 priority:verylow showInFog:false xOffsetRelativeRandom:5 yOffsetRelativeRandom:5 xSpeedRelativeRandom:-3 ySpeedRelativeRandom:-3