[action_面板] displayType:infoOnly text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-LAND text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位 addEnergy:1 isActive:false buildSpeed:0s [core] name:赤蓝 displayText: RedBlue Fighter displayDescription:-Each time you release three spores, they will automatically track the enemy is spores and can only target the ground.\n-[MainAttack: LAND] displayText_zh: 赤蓝 displayDescription_zh: -每次攻击释放三个会自动追踪敌人的孢子,只能对地。\n-[主战:地面] mass:6000 class:CustomUnitMetadata price:1800 maxHp:760 techLevel:2 buildSpeed:30s availableInDemo:true radius:24 isBio:false softCollisionOnAll:3 numBitsOnDeath:5 explodeOnDeath:true hideScorchMark:false fogOfWarSightRange:15 [graphics] total_frames:1 image:ROOT:assets/demonjiimg/T2/赤蓝/redblue.png image_wreak:NONE image_turret:NONE imageScale:0.7 # image_shadow:AUTO shadowOffsetY:1 [attack] canAttack:true canAttackFlyingUnits:false canAttackLandUnits:true canAttackUnderwaterUnits:false turretSize:0 #turretTurnSpeed2 aimOffsetSpread:0.6 maxAttackRange:240 shootDelay:2.2s isFixedFiring:false [turret_1] invisible:true size:0 x:0 y:0 idleDir:0 projectile:1 turnSpeed:1.4 turnSpeedAcceleration:0.06 shoot_flame:NONE [projectile_1] spawnProjectilesOnCreate:1(recursionLimit=1,offsetRandomDir=360),1(recursionLimit=1,offsetRandomDir=360) areaDamage:40 areaRadius:60 largeHitEffect:true life:120 autoTargetingOnDeadTarget:true speed:0.2 targetSpeed:12 speedSpread:2 deflectionPower:1 wobbleAmplitude:4.5 wobbleFrequency:2s targetSpeedAcceleration:0.07 drawUnderUnits:true image:ROOT:effect/land/lighting_charge2.png frame:2 drawSize:0.7 [movement] movementType:AIR targetHeight:17 targetHeightDrift:1 reverseSpeedPercentage:0.6 moveSpeed:1.1 moveAccelerationSpeed:0.02 moveDecelerationSpeed:0.06 maxTurnSpeed:1.4 turnAcceleration:0.06 moveSlidingMode:true moveIgnoringBody:true moveSlidingDir:181 slowDeathFall:true slowDeathFallSmoke:false #效果区 [effect_mov] attachedToUnit:false life:20 image:ROOT:effect/air/.1.png yOffsetRelative:-30 drawUnderUnits:true fadeOut:true priority:verylow scaleFrom:0.6 scaleTo:0.6