#[action_充能] #price:80000 #isActive:if self.energy(lessThan=1) #text:ReCharge #text_zh:充能 #description:Continue the devastating blow\nOnly when the energy is lower than 1 can it be recharged #description_zh:继续毁灭性打击\n只有能量低于1才可以充能 #allowMultipleInQueue:false #buildSpeed:180s #addResources:energy=20 #pos:1 ##canPlayerCancel:false #isVisible:if not self.resource(type='烈风科技外包协议',greaterThan=0) # #[hiddenAction_外包] #autoTrigger:if self.resource(type='烈风科技外包协议',greaterThan=0) and self.energy(lessThan=1) #addResources:energy=20,-8000 #buildSpeed:180s [action_面板] displayType:infoOnly text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-AIR text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击空中单位 addEnergy:1 isActive:false buildSpeed:0s [core] price: 2400 maxHp:300 mass: 600 maxShield:900 techLevel: 2 radius:25 displayRadius:20 isBio: false name:雅娜 displayText:Yana Beam Fighter displayDescription:-It can only attack air units. It is equipped with two boat laser cannons. It can continuously output laser (canot break the shield), causing single damage. displayText_zh:雅娜激光战机 displayDescription_zh:-只能攻击空中单位,配有两艇激光炮,持续激光输出(无法破盾),造成单体伤害。 buildSpeed: 20s [graphics] total_frames: 2 image: ROOT:assets/demonjiimg/T2/雅娜/YDN.png #lock_body_rotation_with_main_turret:true image_wreak: NONE image_shadow:AUTO shadowOffsetX:1 shadowOffsetY:1 imageScale:0.6 turretImageScale:0.4 animation_moving_start: 1 animation_moving_end: 1 animation_moving_speed: 15 animation_idle_start: 0 animation_idle_end: 0 animation_idle_speed: 15 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false maxAttackRange:185 shootDelay:0.25s [movement] movementType: AIR moveSpeed: 1.7 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.03 landOnGround: false reverseSpeedPercentage:0 maxTurnSpeed: 2 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true [turret_x1] #invisible: true x: 16 y: 16 idleDir:0 projectile: 5 turnSpeed: 15 turnSpeedAcceleration: 15 image:ROOT:assets/demonjiimg/T2/雅娜/486.png shoot_sound:gun_fire shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFEEEE00 delay:0.25s #recoilOffset: -2 #recoilOutTime: 10 #recoilReturnTime: 14 [turret_x2] #invisible: true x: -16 y: 16 idleDir:0 projectile: 5 image:ROOT:assets/demonjiimg/T2/雅娜/486.png turnSpeed: 15 turnSpeedAcceleration: 15 delay:0.25s shoot_sound:gun_fire shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFEEEE00 #recoilOffset: -2 #recoilOutTime: 10 #recoilReturnTime: 14 [projectile_5] directDamage:8 life:5 flameWeapon: false instant: true instantReuseLast:true laserEffect:true color:#9088a4ff buildingDamageMultiplier: 1.5 drawSize: 0.8 [effect_hitLightFlash] priority:high alwayStartDirAtZero:true image:ROOT:/assets/oldsungodimg/lighttank/.幻象之光.png life:12 attachedToUnit: false scaleFrom: 0.6 scaleTo: 0.8 alpha: 0.2 drawUnderUnits:false