[core] name:妖姬修复装置 class: CustomUnitMetadata price: 1500 maxHp: 1000 mass: 9000 footprint: -1,0,1,2 constructionFootprint: -1,0,1,2 techLevel: 1 buildSpeed: 0.002 #availableInDemo: true radius: 25 #displayRadius: 25 isBio:false isBuilding: true canRepairBuildings: true canRepairUnits : true isBuilder: true nanoRepairSpeed: 0.34 autoRepair: true nanoRange: 240 displayText_zh:妖姬修复装置 displayText:FairJi Repair Device displayDescription_zh:-可以修复自己的单位 displayDescription:-Can repair their own units [canBuild_1] name: repair pos: 2 [canBuild_2] name: reclaim pos: 1 [graphics] total_frames: 1 image: ROOT:/assets/demonjiimg/sky/聚能电塔.png image_turret: NONE image_wreak: NONE #scaleTurretImagesTo: 40 #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: false canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true shootDelay:50 [turret_1] #forward turret x: 0 y: 24 invisible: true shoot_sound:lighting_burst shoot_sound_vol:0.3 #shoot_flame:CUSTOM:lightSlowFade shoot_light:#FFEECCCC warmup:30 #chargeEffectImage: lighting_charge2.png shouldResetTurret: false canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 1 [turret_2] #nano turret (nano must be slot 1) x: 0 y: 24 invisible: true warmup:0 canShoot: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false isMainNanoTurret: true [projectile_1] directDamage: 450 life: 50 speed: 2.5 instant: true lightingEffect: true drawSize: 1 shieldDamageMultiplier: 0 shieldDefectionMultiplier: 0 lightColor: #FFccCCEE lightSize: 0.4 [movement] movementType: LAND moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] buildPriority: 0.23 maxGlobal: 3