[core] name: EmptyS class: CustomUnitMetadata #price: 2 price: 1000 tags: 空白插槽 showInEditor: false displayText: Empty displayText_zh: 空闲插槽 displayDescription: Select a turret to build here displayDescription_zh: -在此组装一个模块 maxHp: 3000 #don't keep damage selfRegenRate:1000 mass: 90000 techLevel: 1 buildSpeed: 0.0002 radius: 20 fogOfWarSightRange:5 transportSlotsNeeded: 1 softCollisionOnAll: 3 canNotBeDirectlyAttacked: true isUnrepairableUnit: true showOnMinimap: false ignoreInUnitCapCalculation: true isUnselectable: true disableDeathOnZeroHp: true [template_组装模块] text: Add text_zh: 组装 textAddUnitName: ${section.convertTo} descriptionAddFromUnit: ${section.convertTo} descriptionAddUnitStats: ${section.convertTo} isActive: if self.queueSize(empty=true) setBuilt:0 buildSpeed: 0s [action_组装碧绿模块核心] @copyFromSection: template_组装模块 buildSpeed: 4s convertTo: 碧绿炮塔 #在这里定义单位 price: 1800 [action_组装音波模块核心] @copyFromSection: template_组装模块 buildSpeed: 4s convertTo: 超音波塔 #在这里定义单位 price: 1500 [graphics] drawLayer: experimentals total_frames: 1 image: SHARED:blank.png image_wreak: NONE image_turret: NONE image_shadow: NONE shadowOffsetX:3 shadowOffsetY:3 icon_zoomed_out_neverShow: true [attack] canAttack: false canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 30 turretTurnSpeed: 2 maxAttackRange: 1 shootDelay: 85 [movement] movementType: OVER_CLIFF_WATER moveSpeed: 0 moveAccelerationSpeed: 0 moveDecelerationSpeed: 0 targetHeight: 0 targetHeightDrift: 0 reverseSpeedPercentage:1 maxTurnSpeed: 0.6 turnAcceleration: 0.2 moveSlidingMode :false moveIgnoringBody:false moveSlidingDir: 45 slowDeathFall: true