[core] name:unnecessary-rt1 displayText:浸没工厂 displayDescription:建造沉浸复原的单位 class:CustomUnitMetadata price:1500 maxHp:1000 mass:9000 #footprint used for collisions with units (left, up, right, down) footprint:-1,-1,1,1 #used for placement, and placement of other buildings constructionFootprint:-1,-1,1,3 techLevel:1 buildSpeed:0.005 #availableInDemo: true radius:35 #displayRadius: 25 isBio:false isBuilding:true exit_x:0 exit_y:-16 overrideAndReplace:unnecessary-rt1 builtFrom_1_name:builder builtFrom_1_pos:1.11111991 builtFrom_2_name:builderShip builtFrom_2_pos:1.11111991 builtFrom_3_name:combatEngineer builtFrom_3_pos:1.11111991 builtFrom_4_name:experimentalSpider builtFrom_4_pos:1.11199111 builtFrom_5_name:snajxhwixwjwnx-rt1 builtFrom_5_pos:1.11199111 canBuild_1_name:setRally canBuild_2_name:builder,scout,tank,hoverTank,artillery canBuild_2_name:builder,scout,tank,hoverTank,artillery,hovercraft canBuild_3_name:missileTank,plasmaTank,heavyTank,combatEngineer,heavyArtillery,heavyHoverTank,laserTank,mammothTank builtFrom_3_name:experimentalsSpider builtFrom_3_pos:1.5 [arm_1] x:0 y:-19 image_end:DOOR.png drawOverBody:true [arm_2] x:-1 y:0 image_end:JMJSBACK.png drawOverBody:true image_end_teamColors:true [animation_openDoor] onActions: queuedUnits onActionsQueuedUnitPlayAt: 0.8 blendIn: 1s blendOut: 4s arm1_0: {x:0, y:40} #arm1_0ms: {x:0, y:0} #arm1_1400ms: {x:10, y:-8} [graphics] total_frames:1 image:JMJSBACK.png image_back: 浸没陆军工厂.png image_wreak:死亡.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow:AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack:false canAttackFlyingUnits:false canAttackLandUnits:false canAttackUnderwaterUnits:false maxAttackRange:0 [movement] movementType:BUILDING moveSpeed:0 moveAccelerationSpeed:0.01 moveDecelerationSpeed:0.01 maxTurnSpeed:0 turnAcceleration:0.7 [ai] buildPriority:1 noneInBaseExtraPriority:1 noneGlobalExtraPriority:1 maxEachBase:2