[action_面板] displayType:infoOnly text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位 addEnergy:1 isActive:false buildSpeed:0s [core] name: Star-JP class: CustomUnitMetadata price: 4500 maxHp: 2000 mass: 4000 displayText_zh: 幻蓝战舰 displayDescription_zh:妖姬海军中的精英,十分强大!\n-对空对海上,无法对地,可以反潜。 displayText: SkyBlue Battleship displayDescription:The elite of the demon queen navy, very powerful!\n-Air to sea, no ground, anti submarine. techLevel: 2 buildSpeed: 35s availableInDemo: true radius: 40 #displayRadius: 11 transportSlotsNeeded: 3 isBio: false #softCollisionOnAll: 3 energyMax: 6 energyRegen: 0 builtFrom_1_name: seaFactordkks builtFrom_1_pos: 5 [action_充能] text:Recharge text_zh:充能 isActive:if self.energy(lessThan=1) description:After the recharge is complete\n-You can continue laser interception description_zh:充能完成后\n可以继续激光拦截 price:3000 buildSpeed:15s addResources:energy=6 pos:2.22 [graphics] total_frames: 1 image: ROOT:assets/demonjiimg/T2/癫狂/癫狂.png image_wreak: NONE image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png #scaleImagesTo: 20 scaleTurretImagesTo: 15 image_shadow: AUTO shadowOffsetX:4 shadowOffsetY:4 splastEffect: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackNotTouchingWaterUnits:false canAttackUnderwaterUnits: true turretSize: 17 turretTurnSpeed: 1.8 maxAttackRange: 270 shootDelay: 15 turretMultiTargeting: true [turret_1] #forward turret x: 1 y: 6 warmup:15 size:6 shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large shoot_light:#FFEECCCC canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 #image:ROOT:/IMGS/DP.png recoilOffset: -3 idleDir:0 idleDirReversing: -145 [turret_2] #back turret x: 1 y: -14 warmup:15 projectile: 2 #linkDelayWithTurret:1 canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false idleDir:0 idleDirReversing: 125 #image:ROOT:/IMGS/DP.png [turret_3] #back turret x: 1 y: -14 invisible:true warmup:45 projectile: 3 #linkDelayWithTurret:1 canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: true idleDir:0 idleDirReversing: 125 #image:ROOT:/IMGS/DP.png [turret_laserDefence] x: 5 y: 36 canShoot: false invisible: true laserDefenceEnergyUse: 0.5 limitingRange: 160 size:1 [projectile_1] #main turret projectile #directDamage: 0 #no directDamage with targetGround life: 150 speed: 6 frame:11 targetGround: true areaDamage: 35 areaRadius: 90 directDamage: 75 lightColor: #ffe92b lightSize: 0.6 [projectile_2] directDamage: 45 life: 240 speed: 0.3 targetSpeed: 3 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:0 ballistic_height: 4 frame:4 drawSize:0.7 wobbleAmplitude:0.7 wobbleFrequency:1.2s [projectile_3] #missile directDamage: 70 life: 240 speed: 2 targetSpeed: 4 trailEffect: true largeHitEffect: true color:#80808080 drawSize:0.7 [movement] movementType: WATER moveSpeed: 1 moveAccelerationSpeed: 1 moveDecelerationSpeed: 1 reverseSpeedPercentage:1 maxTurnSpeed: 1.0 turnAcceleration: 1 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45