[core] name: superHeavyTank displayText: Heavy Tank-Prototype displayText_zh:重型坦克-原型 displayDescription: -Fully armed tanks have laid a good fighting foundation for the old T2 era. \n-has a more powerful two barrel cannon, which has a remarkable anti air effect. It can be called the old sun god T2 comprehensive war heavy tank. displayDescription_zh:全副武装的坦克,为旧日的T2时代打下了良好的战斗基础。\n拥有更强大的两管加农炮,对空效果显著,是称得上旧日T2全面化的战争重型坦克。 class: CustomUnitMetadata price: 2500 maxHp: 1600 mass: 5600 fogOfWarSightRange: 22 armour: 3 transportSlotsNeeded: 2 techLevel: 2 buildSpeed: 15s #availableInDemo: true radius: 26 displayRadius:26 isBio: false softCollisionOnAll: 0 #builtFrom_2_name: mod=RES=megaFactory #builtFrom_2_pos: 5 [graphics] total_frames: 3 image: ROOT:/assets/oldsungodimg/T2/superTank/super_heavy_tank_body.png image_wreak: ROOT:/assets/oldsungodimg/T2/superTank/Dead Sht.png image_turret: ROOT:/assets/oldsungodimg/T2/superTank/super_heavy_turret.png image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:3 dustEffect: true animation_moving_start: 0 animation_moving_end: 2 animation_moving_speed: 2.4 teamColorsOnTurret: true turretImageScale: 0.9 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 19 turretTurnSpeed: 2.3 maxAttackRange: 265 #shootDelay: 1.2s turretMultiTargeting: true [turret_1] #large barrel x:5 y:3 attachedTo: 2 slave: true shoot_sound:large_gun_fire2 shoot_sound_vol:0.35 shoot_flame:small shoot_light:#FFEECCCC image: ROOT:/assets/oldsungodimg/T2/superTank/sht_barrel.png canShoot: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false warmup: 0.11s recoilOffset: -5 recoilOutTime: 4 recoilReturnTime: 23 size: 28 delay: 3.22s [turret_0] #large Barrel x: 0 y: 6 attachedTo: 2 slave: true copyFrom: 1 warmup: 0.73s linkDelayWithTurret: 1 [turret_3] #Large Barrel x: -5 y: 3 attachedTo: 2 slave: true copyFrom: 1 warmup: 0.73s linkDelayWithTurret: 1 [turret_2] #main turret x:0 y:-5 canShoot: false turnSpeedAcceleration: 0.075725 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false [turret_4] #tiny turret x: -5 y: -1 attachedTo: 2 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false image: ROOT:/assets/oldsungodimg/T2/superTank/very_tiny_turret.png idleDir: -30 size: 5 delay: 0.73s warmup: 0.71s shoot_sound: firing4 shoot_sound_vol: 0.444 recoilOffset: -0.25 recoilOutTime: 1 recoilReturnTime: 11 turnSpeed: 3 turnSpeedAcceleration: 0.5 projectile: 2 [turret_5] #tiny turret x: 5 y: -1 attachedTo: 2 copyFrom: 4 warmup: 0.82s linkDelayWithTurret: 4 idleDir: 30 [turret_6] #anti-air first attack x: 2 y: 7 attachedTo: 2 invisible: true canShoot: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false projectile: 3 shoot_sound: missile_fire shoot_sound_vol:0.3 shoot_flame: NONE shoot_light:#FFCCEEEE recoilOffset: -1.5 recoilOutTime: 3 recoilReturnTime: 10 size: 0 delay: 1.5s [turret_7] #anti-air second attack x: -2 y: 7 attachedTo: 2 copyFrom: 6 linkDelayWithTurret: 6 warmup: 1.5s [projectile_1] #projectile type 3 (HEAVY) #directDamage: 60 life: 60 speed: 8 targetGround: true largeHitEffect: true frame: 8 drawSize: 1 areaDamage: 100 areaRadius: 50 drawType: 3 lightColor: #ffff00 lightSize: 0.4 [projectile_2] #projectile type 1 (Bullet Pol) directDamage: 20 life: 240 speed: 11 frame: 7 #drawType: 4 autoTargetingOnDeadTarget: true [projectile_3] #projectile type 23 (AIR) directDamage: 23 life: 160 speed: 1 targetSpeed: 5 drawSize: 1.8 color: #f7ff1d trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:25 ballistic_height: 25 lightColor: #f7ff1d lightSize: 0.5 [movement] movementType: LAND moveSpeed: 0.62 moveAccelerationSpeed: 0.04 moveDecelerationSpeed: 0.15 reverseSpeedPercentage: 1 maxTurnSpeed: 3 turnAcceleration: 0.055 moveSlidingMode :false moveIgnoringBody:false