[core] soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav soundOnAttackOrder:ra.wav soundOnMoveOrder:rm.wav soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav name: 蓝色战车剿灭 class: CustomUnitMetadata price: 4000 maxHp: 1000 mass: 100 displayText: Blue War Car displayDescription: -The early stage of the unit\n-Only Land.\n-Low damage displayText_zh:幻蓝战车 displayDescription_zh: -前期单位\n只对地\n伤害低 energyMax: 25 energyRegen: 0.009 energyNeedsToRechargeToFull: true techLevel: 1 #price: 1 #techLevel: 1 builtFrom_2_name: commandCenterigjc builtFrom_2_pos: 6 buildSpeed: 18.4s availableInDemo: false radius: 17 #displayRadius: 13 isBio: false #builtFrom_1_techLevel: 2 [graphics] total_frames: 1 image: H2B.png image_wreak: NONE image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 movementEffect: CUSTOM:projectileTrail movementEffectRate: 8 [attack] dieOnAttack: true canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 1 turretTurnSpeed: 1.5 maxAttackRange: 240 shootDelay: 90 [turret_1] #main turret x: 0 y: 0 projectile:1 energyUsage:1 [projectile_1] directDamage: 10 life: 500 largeHitEffect: true speed: 1.0 targetSpeed: 3 trailEffect: true areaDamage: 20 areaRadius: 50 frame: 9 instant:true [movement] movementType: AIR moveSpeed: 2.0 moveAccelerationSpeed: 0.14 moveDecelerationSpeed: 0.24 maxTurnSpeed: 17 turnAcceleration: 1 moveSlidingMode :false moveIgnoringBody:false [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #00FFFF fadeInTime:5 scaleFrom: 1 scaleTo: 0.4 alpha: 0.8 drawUnderUnits:false #ySpeedRelative:-1 atmospheric:true dirOffsetRandom:180 shadow:true xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2