[action_面板] displayType:infoOnly text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-LAND text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位 addEnergy:1 isActive:false buildSpeed:0s [core] name: 伽马 displayText: Gamma Lightning Experimental Fighter displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode. displayText_zh: 伽马闪电实验战机 displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,三次攻击后战机将会自爆。 class: CustomUnitMetadata #price 4200 price: 3500 #maxHp 3200 maxHp: 600 mass: 200 buildSpeed:30s #availableInDemo trueyu radius:25 techLevel:2 isBio: false softCollisionOnAll: 0 transportSlotsNeeded:3 energyMax:3 dieOnZeroEnergy:true [graphics] total_frames: 1 image:ROOT:assets/demonjiimg/T2/伽马/Gama.png image_wreak:NONE image_turret:NONE image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 20 turretTurnSpeed: 4 maxAttackRange: 280 #shootDelay140 #original shootDelay:1.5s [turret_1] #coil x: 0 y: 0 attachedTo: 2 slave: true size:6 projectile: 1 turnSpeed: 0 turnSpeedAcceleration: 0 shoot_sound:lighting_burst shoot_sound_vol:0.3 shoot_flame:CUSTOM:sparks2*3 shoot_light:#FFcceeee energyUsage:1 canShoot: true warmup:6s #image:ROOT:assets/demonjiimg/turret/mammoth_tank_coil.png chargeEffectImage: SHARED:lighting_charge.png recoilOffset: -1.5 recoilOutTime: 3 recoilReturnTime: 17 [turret_2] #turret x: 0 y: 0 canShoot: false turnSpeed: 2.5 turnSpeedAcceleration: 0.18 turnSpeedDeceleration: 0.35 recoilOffset: -0.75 recoilOutTime: 3 recoilReturnTime: 17 [projectile_1] #directDamage 310 directDamage:80 spawnUnit:LH-25 life: 25 instant: true lightingEffect: true largeHitEffect: true shieldDamageMultiplier: 3 shieldDefectionMultiplier: 0 buildingDamageMultiplier: 0.25 explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8 explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash [effect_hitLightFlash] priority:high image: SHARED:light_50.png life: 17 fadeOut: true attachedToUnit: false color: #63e6e8 scaleFrom: 1.8 scaleTo: 1.8 alpha: 0.6 drawUnderUnits:false [effect_lightningShock] life: 60 hOffset: 0 dirOffset: 0 fadeInTime: 0 fadeOut: false attachedToUnit: true image: SHARED:lightning_shock.png total_frames: 14 animateFrameStart: 0 animateFrameEnd: 13 animateFramePingPong: false animateFrameSpeed: 0.5 [effect_sparks] attachedToUnit: false life: 150 physics: true xSpeedRelativeRandom: 1.6 ySpeedRelativeRandom: 1.6 hSpeed: 2 image: SHARED:spark.png priority: verylow [effect_sparks2] attachedToUnit: false life: 150 physics: true xSpeedRelativeRandom: 0.5 ySpeedRelativeRandom: 0.5 hSpeed: 1 image: SHARED:spark.png priority: verylow [movement] movementType: AIR moveSpeed: 1.4 moveAccelerationSpeed: 0.04 moveDecelerationSpeed: 0.1 targetHeight:24 maxTurnSpeed: 1.6 turnAcceleration: 0.1 moveSlidingMode:false moveIgnoringBody:false moveSlidingDir:0 slowDeathFall: true