[core] name: scoutMech displayText: Survelance Mech displayDescription: -Can attack ground and air \n-Can see very far into fog if enabled \n-Can deploy for more fog view range \n-Not effective in direct combat alone displayText_zh: 侦查雷达机械 displayDescription_zh: -可以攻击地面和空中\n-如果部署了该单位,可以获得更多的迷雾视野,但攻速变长。 mass: 8000 price: 3200 maxHp: 1800 selfRegenRate:0 fogOfWarSightRange: 24 softCollisionOnAll: 3 buildSpeed: 18s numBitsOnDeath: 15 radius: 25 transportSlotsNeeded: 3 [graphics] image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png image_turret: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png image_wreak: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-wreak.png image_shadow: SHADOW:ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png total_frames: 1 teamColorsOnTurret: true lock_shadow_rotation_with_main_turret: true lock_body_rotation_with_main_turret: false shadowOffsetX: 1 shadowOffsetY: 1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 10 turretTurnSpeed: 1.5 isFixedFiring: false turretMultiTargeting: true maxAttackRange: 200 shootDelay: 5 turretRotateWithBody: false [movement] movementType: OVER_CLIFF moveSpeed: 0.36 moveAccelerationSpeed: 0.07 moveDecelerationSpeed: 0.17 maxTurnSpeed: 1.1 turnAcceleration: 0.5 moveSlidingMode :false moveIgnoringBody:false reverseSpeedPercentage:1 [turret_body] #body x: 0 y: 0 idleDir:0 image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png #invisible: true turnSpeed: 1 turnSpeedAcceleration: 0.3 canShoot: false limitingRange: 220 [turret_main] #cannon spout x: 0.5 y: 10 slave: false attachedTo: body projectile: 1 invisible: false limitingAngle: 80 image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-turret.png turnSpeed: 2 turnSpeedAcceleration: 0.2 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false idleDir: 0 recoilOffset: -2 recoilOutTime: 5 recoilReturnTime: 15 shoot_sound:cannon_firing shoot_sound_vol:0.2 shoot_flame: small shoot_light:#CCFFFFaa delay: 60 size: 18 limitingMinRange: 0 [turret_fake] #body x: 0 y: 0 idleDir:0 image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png attachedTo: body #invisible: true canShoot: false limitingRange: 0 [turret_plat] x: 0 y: 0 idleDir:0 idleDirReversing: 0 #invisible: true image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-platform.png turnSpeed: 2.4 turnSpeedAcceleration: 10 canShoot: false limitingRange: 0 [turret_idle] x: 0 y: 0 idleSpin: 0.5 image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-scanner.png #invisible: true canShoot: false limitingRange: 0 [projectile_1] life: 150 speed: 5 largeHitEffect: false frame: 2 areaDamage: 90 areaRadius: 30 lightColor: #ffe92b lightSize: 0.6 [leg_1] x: -22 y: 20 attach_x: -10 attach_y: 10 moveSpeed: 1.2 rotateSpeed: 8 heightSpeed: 1.1 resetAngle: 1 image_leg: ROOT:/assets/oldsungodimg/T2/ScountLeide/leg.png image_foot: ROOT:/assets/oldsungodimg/T2/ScountLeide/foot.png holdDisMin: 18 holdDisMax: 35 hardLimit: 50 [leg_2] x: 22 y: 20 attach_x: 10 attach_y: 10 copyFrom: 1 [leg_3] x: -22 y: -20 attach_x: -10 attach_y: -10 copyFrom: 1 [leg_4] x: 22 y: -20 attach_x: 10 attach_y: -10 copyFrom: 1 [action_deploy] isVisible: true text: Deploy text_zh:部署 convertTo: scoutMechDeployed displayType: action price: 0 buildSpeed: 10s whenBuilding_cannotMove: true whenBuilding_rotateTo: 0 whenBuilding_rotateTo_orBackwards: true #canPlayerCancel: false