[attack] canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false turretSize:30 turretTurnSpeed:2 maxAttackRange:450 shootDelay:20 turretMultiTargeting:true #===============================# [turret_nanoTurret] x:-33 y:-41 idleDir:-60 idleDirReversing:-180 warmup:30 turnSpeed:3.2 size:8 image:WXQ.png canShoot:false isMainNanoTurret:true [turret_laserDefence] x:-22 y:-6 canShoot:false invisible:true laserDefenceEnergyUse:0.1 limitingRange:65 size:1 #===============================# [turret_1] x:24 y:23 image:LGP.png projectile:1 turnSpeed:3.9 turnSpeedAcceleration:0.2 canShoot:true size:23 shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large shoot_light:#FFEECCCC recoilOffset:-3 recoilOutTime:6 recoilReturnTime:7 limitingRange:260 canAttackFlyingUnits:false canAttackLandUnits:true [turret_2] copyFrom:1 x:24 y:5 warmup:6 linkDelayWithTurret:1 [projectile_1] life:150 speed:4 largeHitEffect:true frame:2 targetGround:true areaDamage:5 areaRadius:20 #===============================# [turret_3] # x:13 y:49 image:XDLZP.png projectile:2 shoot_sound:plasma_fire shoot_sound_vol:0.07 shoot_light:#FFccCCEE canShoot:true size:27 warmup:15 chargeEffectImage:SHARED:lighting_charge2.png turnSpeed:2.9 turnSpeedAcceleration:0.07 recoilOffset:-3 recoilOutTime:2 recoilReturnTime:60 limitingRange:310 image_applyTeamColors:true [projectile_2] directDamage:25 life:70 speed:15 frame:11 drawSize:1.2 lightColor:#FFccCCEE lightSize:1 #===============================# [turret_4] x:-22 y:7 image:XFKP.png canShoot:false shouldResetTurret:false idleSpin:-1.5 recoilOffset:-3 recoilOutTime:5 recoilReturnTime:7 [turret_5] x:3 y:8 size:0 attachedTo:4 projectile:3 slave:true invisible:true delay:180 warmup:2 shoot_sound:missile_fire shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFEECCCC limitingRange:340 canAttackFlyingUnits:false [turret_6] x:-3 y:8 invisible:true copyFrom:5 linkDelayWithTurret:5 warmup:15 [projectile_3] directDamage:5 life:240 speed:0.3 targetSpeed:5 trailEffect:true largeHitEffect:true frame:11 autoTargetingOnDeadTarget:true #===============================# [turret_7] x:-23 y:35 delay:100 energyUsage:1 shouldResetTurret:false shoot_sound:missile_fire shoot_sound_vol:0.2 shoot_light:#FFEECCCC canAttackFlyingUnits:false projectile:4 size:1 turnSpeed:90 shoot_flame:shockwave onShoot_playAnimation:arm3 [turret_8] copyFrom:7 x:-23 y:21 warmup:5 linkDelayWithTurret:7 [projectile_4] life:90 speed:1 targetSpeed:4 trailEffect:true frame:4 drawSize:1.025 areaDamage:20 areaRadius:50 ballistic:true ballistic_delaymove_height:900 ballistic_height:450 largeHitEffect:true targetGround:false lightColor:#ffe92b lightSize:1 spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=4),torpedoLocked(offsetDir=-4),torpedoLocked(offsetDir=4),torpedoLocked(offsetDir=-10) [projectile_torpedoLocked] @copyFromSection: projectile_4 life: 900 turnSpeed:6 wobbleAmplitude: 2.4 wobbleFrequency: 1s spawnProjectilesOnEndOfLife: NONE #===============================# [effect_pain] alpha:2.5 attachedToUnit:true life:80 scaleFrom:0.2 scaleTo:0.3 image:BGZ2.png priority:high drawUnderUnits:true dirSpeed:0.1 [effect_JMZF] image:BGZ2.png alwayStartDirAtZero:true life:190 fadeOut:true attachedToUnit:true drawUnderUnits:true fadeInTime:15 scaleFrom:1.56 scaleTo:1.56 priority:high hSpeed:0 [effect_LZ] life:160 alwayStartDirAtZero:true attachedToUnit:true image:HX.png xOffsetRelativeRandom:200 yOffsetRelativeRandom:200 hSpeed:0.3 hSpeedRandom:0.2 priority:low #===============================# [attachment_1] x:14 y:-30.5 idleDir:-90 canBeAttackedAndDamaged:false keepAliveWhenParentDies:true setDrawLayerOnTop:true addTransportedUnits:true rotateWithParent:true lockRotation:false resetRotationWhenNotAttacking:true canAttack:true [attachment_2] x:-3.5 y:-50 idleDir:0 @copyFromSection:attachment_1 [attachment_3] x:-3.5 y:-24 idleDir:0 @copyFromSection:attachment_1 [attachment_4] x:-3.5 y:4 idleDir:0 @copyFromSection:attachment_1 [attachment_5] x:-3.5 y:29 idleDir:0 @copyFromSection:attachment_1 [attachment_6] x:-3.5 y:56 idleDir:0 @copyFromSection:attachment_1 [arm_1] x:25 y:-30 image_end:JC_Z.png drawOverBody:true image_end_teamColors:true [arm_2] x:41 y:-30 image_end:JC_Y.png drawOverBody:true image_end_teamColors:true [arm_3] x:-23 y:29 image_end:HJPM.png drawOverBody:true image_end_teamColors:true [arm_4] x:19 y:-12.5 image_end:HJPM.png drawOverBody:true image_end_teamColors:true drawDirOffset:90 [arm_5] x:35.5 y:-45 image_end:GG1.png drawOverBody:true spinRate:0.8 lockMovement:true [animation_JS] onActions:queuedUnits onActionsQueuedUnitPlayAt:0.1 blendIn:5s blendOut:8s arm1_0:{x:8, y:0} arm2_0:{x:-8, y:0} [animation_arm3] arm3_1.1s:{x:-8} arm3_3.1s:{x:0} [animation_arm4] arm4_1.1s:{y:8} arm4_3.1s:{x:-0} [animation_DD1] blendIn:4.5s blendOut:3.5s arm1_0:{x:5, y:0} arm2_0:{x:-5, y:0} [leg_1] x:35 y:81 attach_x:20 attach_y:55 moveSpeed:1.6 heightSpeed:1.9 moveWarmUp:5 resetAngle:35 holdDisMin:12 holdDisMax:25 image_leg:XZT.png #image_foot:ROOT:/QT/SC/EWJS/XZJ.png #image_foot_shadow: SHADOW:ROOT:/QT/SC/EWJS/XZJ.png #drawUnderAllUnits:true image_foot:J5.png image_foot_shadow:J5.png favourOppositeSideNeighbours:true drawLegWhenZoomedOut:true drawFootWhenZoomedOut:true [leg_2] x:-35 y:81 attach_x:-20 attach_y:55 copyFrom:1 [leg_3] x:58 y:31 attach_x:28 attach_y:25 copyFrom:1 [leg_4] x:-58 y:31 attach_x:-28 attach_y:25 copyFrom:1 [leg_5] x:58 y:-35 attach_x:28 attach_y:-22 copyFrom:1 [leg_6] x:-58 y:-35 attach_x:-28 attach_y:-22 copyFrom:1 [leg_7] x:35 y:-66 attach_x:20 attach_y:-42 copyFrom:1 [leg_8] x:-35 y:-66 attach_x:-20 attach_y:-42 copyFrom:1 [movement] movementType:OVER_CLIFF_WATER moveSpeed:0.4 moveAccelerationSpeed:0.05 moveDecelerationSpeed:0.05 targetHeight:3 targetHeightDrift:0 reverseSpeedPercentage:1 maxTurnSpeed:0.35 turnAcceleration:0.15 moveSlidingMode:false moveIgnoringBody:false moveSlidingDir:65 slowDeathFall:true [ai] useAsBuilder:true [graphics] drawLayer:experimentals total_frames:1 icon_zoomed_out:ICON_JZZ.png image:WHJJ.png image_turret:NONE image_shadow:AUTO shadowOffsetX:3 shadowOffsetY:3 [core] class:CustomUnitMetadata price:0 maxHp:1400 maxShield:700 shieldRegen:0.3 mass:1000 techLevel:2 experimental:true buildSpeed:165.5s radius:65 displayRadius:65 fogOfWarSightRange:46 exit_x:-32 exit_y:-30.5 exit_dirOffset:-30 exit_heightOffset:5 exit_moveAwayAmount:190 maxTransportingUnits:6 transportSlotsNeeded:10 transportUnitsKeepBuiltUnits:false transportUnitsRequireMovementType:AIR transportUnitsBlockOtherTransports:false transportUnitsHealBy:0.1 transportUnitsCanUnloadUnits:if self.isOverPassableTile(type='LAND') or self.isOverwater() isBio:false isBuilder:true softCollisionOnAll:3 nanoFactorySpeed:1.5 generation_credits:15 generation_delay:40 energyMax:10 energyRegen:0.005 energyNeedsToRechargeToFull:true canRepairBuildings:true canRepairUnits:true canReclaimResources:true autoRepair:true nanoRange:260 nanoRepairSpeed:0.35 nanoBuildSpeed:0.35 name:SSTR tags:SSTR displayText:Four Generations Command Mech displayText_zh:“四世同仁”指挥机甲 displayDescription:A highly intelligent mech from the immersion camp that doubles as a builder and attacker.\n-air-to-ground,can self-repair shields, can build and produce things, and can simply do unit transportation. displayDescription_zh:来自浸没阵营的高度智能的机甲,兼并建造与攻击。\n-对空对地,可以自我修复护盾,可以建造和生产东西,可以简单进行单位运输。 [canBuild_1] name: unnecessary-rt1 pos: 1 forceNano: true [canBuild_回收] name: reclaim pos: 1