[core] name: 核子战机 class: CustomUnitMetadata price: 4500 maxHp: 1000 mass: 10000 techLevel: 2 buildSpeed: 27s availableInDemo: false radius: 20 #displayRadius: 15 isBio: false #softCollisionOnAll: 3 softCollisionOnAll: 24 selfRegenRate:0.02 displayText: Nuke-AIR displayDescription: -Launch high damage shells, slow movement, only on the ground.\n-[Main Battle: Land] displayText_zh: 核子战机 displayDescription_zh: -发射高伤害炮弹,攻击前摇长,移速适中,只能对地。\n-[主战:地面] energyMax: 12 energyRegen: 0.008 [graphics] total_frames: 1 image: ROOT:/assets/magicdragonimg/nukefight/核子战机.png image_wreak: ROOT:/assets/magicdragonimg/nukefight/核子战机_dead.png image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 lock_body_rotation_with_main_turret: true [attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 10 turretTurnSpeed: 4 maxAttackRange: 320 shootDelay: 6s #isFixedFiring: true [turret_1] #missile invisible: true x: -20 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 6s energyUsage: 6 [turret_2] #missile invisible: true x: 20 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 6s energyUsage: 6 [projectile_1] #missile directDamage: 1 areaDamage: 0 areaRadius: 0 life: 100 speed: -8 targetSpeed:8 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 10 frame: 10 drawSize: 1 autoTargetingOnDeadTarget: false spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=80),torpedoLocked(offsetDir=-80) [projectile_torpedoLocked] @copyFromSection: projectile_1 life: 600 speed:-5 turnSpeed:6 spawnProjectilesOnEndOfLife: NONE directDamage:350 frame:10 wobbleAmplitude: 2.4 wobbleFrequency: 1s [movement] movementType: AIR moveSpeed: 0.75 moveAccelerationSpeed: 0.3 moveDecelerationSpeed: 0.3 landOnGround: false maxTurnSpeed: 3.6 turnAcceleration: 0.5 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true