[core] name: c_turret_t2_artilleryX copyFrom: turret_common_land.ini displayLocaleKey: turret_artilleryT2 price: 11100 maxHp: 1800 techLevel: 2 buildSpeed: 0.0008 fogOfWarSightRange: 26 #15 = default fogOfWarSightRangeWhileNotBuilt: 15 [graphics] total_frames: 1 image: turret_base2B.png image_wreak: turret_base_dead.png image_turret: turret_top_artillery_l2.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 30 turretTurnSpeed: 3 maxAttackRange: 460 shootDelay: 1.83s #shootDelay: 1.63s [turret_1] x: 0 y: 6 turnSpeed: 1.7 turnSpeedAcceleration: 0.15 barrelX: -3 barrelOffsetX_onOddShots: 6 image_drawOffsetY:12 shoot_sound:cannon_firing shoot_sound_vol:0.3 shoot_flame:medium shoot_light:#FFEECCCC shouldResetTurret: false recoilOffset: -2 recoilOutTime: 13 recoilReturnTime: 18 [projectile_1] targetGround: true areaDamage: 190 areaRadius:80 life: 240 speed: 4 #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 #frame: 2 drawType: 2 frame: 0 drawSize: 0.9 color: #e0ac63 #areaDamage: 40 #areaRadius: 35 largeHitEffect:true lightColor: #e0ac63 targetGroundSpread: 10 initialUnguidedSpeedHeight: 1.2 gravity:0.18 lightCastOnGround: true