[core] name: c_turret_t1_artilleryX copyFrom: turret_common_land.ini displayLocaleKey: turret_artillery overrideAndReplace: turret_artillery price: 2100 maxHp: 1000 techLevel: 2 buildSpeed: 0.0008 fogOfWarSightRange: 20 #15 = default fogOfWarSightRangeWhileNotBuilt: 15 [action_upgrade_artilleryT2] convertTo: c_turret_t2_artilleryX price: 9000 text: i:gui.actions.upgradeToArtilleryT2 description: -Long range and extra attack speed displayType: Upgrade buildSpeed: 55.6s #isLocked:true iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF [graphics] total_frames: 1 image: turret_base2.png image_wreak: turret_base_dead.png image_turret: turret_top_artillery.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 27 turretTurnSpeed: 3 maxAttackRange: 350 shootDelay: 3.67s [turret_1] x: 0 y: 6 turnSpeed: 1.7 turnSpeedAcceleration: 0.15 shoot_sound:cannon_firing shoot_sound_vol:0.3 shoot_flame:medium shoot_light:#FFEECCCC shouldResetTurret: false recoilOffset: -2 recoilOutTime: 13 recoilReturnTime: 18 [projectile_1] targetGround: true areaDamage: 120 areaRadius:60 life: 240 speed: 4 #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 #frame: 2 drawType: 2 frame: 0 drawSize: 0.9 color: #bebe50 #areaDamage: 40 #areaRadius: 35 largeHitEffect:true lightColor: #EEEEEE targetGroundSpread: 10 initialUnguidedSpeedHeight: 1.2 gravity:0.18 lightCastOnGround: true