[core] name: c_antiAirTurretT2X class: CustomUnitMetadata price: 1800 #800+600 maxHp: 1400 mass: 9000 displayLocaleKey: antiAirTurretT2 overrideAndReplace: antiAirTurretT2 #footprint used for collisions with units (left, up, right, down) footprint: 0,0,1,1 #used for placement, and placement of other buildings constructionFootprint:0,0,1,1 buildingToFootprintOffsetX:20 buildingToFootprintOffsetY:20 action_1_convertTo: c_antiAirTurretT3 action_1_price: 11000 action_1_text: i:gui.actions.upgradeToAAT3 action_1_description: i:gui.actions.upgradeToAAT3.description action_1_displayType: Upgrade action_1_buildSpeed: 0.0005 action_1_pos: 0.2 action_1_iconExtraImage: SHARED:icon_upgrade_top.png action_1_iconExtraColor: #AAFFFFFF techLevel: 1 buildSpeed: 0.0008 #availableInDemo: true radius: 16 #displayRadius: 25 buildingSelectionOffset: -8 isBuilding: true isBio: false [graphics] total_frames: 1 image: turret_base.png image_wreak: turret_base_dead.png image_turret: anti_air_top_l2.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false turretSize: 6 turretTurnSpeed: 6 #non upgraded 250 maxAttackRange: 320 #non upgraded 80 shootDelay: 70 [turret_1] #pivot point x: 0 y: 6 canShoot: false shouldResetTurret: false idleSpin: 0.8 recoilOffset: -3 recoilOutTime: 6 recoilReturnTime: 12 [turret_2] #left missile pod x: 7 y: 6 attachedTo: 1 slave: true invisible: true warmup: 0 shoot_sound:missile_fire shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFEECCCC #image: SHARED:debug_marker.png [turret_3] #right missile pod x: -7 y: 6 copyFrom: 2 linkDelayWithTurret:2 warmup: 25 [projectile_1] directDamage: 75 life: 240 speed: 0.3 targetSpeed: 6 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 frame: 4 #areaDamage: 40 #areaRadius: 35 autoTargetingOnDeadTarget: true [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] buildPriority: 0.2 noneInBaseExtraPriority: 0.15 maxGlobal: 5 upgradedFrom: c_antiAirTurretX