[core] name: mechEngineerX class: CustomUnitMetadata overrideAndReplace:mechEngineer displayLocaleKey:mechEngineer #price: 2 price: 5000 maxHp: 2000 mass: 8000 selfRegenRate:0.08 techLevel: 2 experimental: false buildSpeed: 0.0008 #buildSpeed: 1 #availableInDemo: true radius: 19 displayRadius: 19 fogOfWarSightRange:16 transportSlotsNeeded: 3 isBio: false softCollisionOnAll: 3 #nanoFactorySpeed:2.5 canRepairBuildings: true canRepairUnits : true autoRepair: true nanoRepairSpeed: 0.3 energyMax: 5 energyRegen: 0.004 canReclaimResources: true generation_credits: 1 generation_delay: 40 nanoRange: 140 nanoBuildSpeed: 2 [canBuild_canReclaim] name: reclaim pos: -1 [canBuild_2] name: mechGun, mechMissile, mechBunkerDeployed, builderShip forceNano: true [canBuild_3] name: mechFactoryX forceNano: true [canBuild_4] name: airFactoryX, seaFactoryX tech: 2 [canBuild_5] name: repairBay, turret, antiAirTurret, laserDefence, outpostT1, extractor, fabricator [canBuild_6] name: extractorT2X #tech: 2 #[canBuild_7] #name: fabricatorT2 [graphics] imageScale: 1 total_frames: 1 teamColorsOnTurret: true image: SHARED:blank.png image_wreak: body_dead.png image_turret: cannon.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 lock_body_rotation_with_main_turret: false [attack] turretRotateWithBody: true canAttack: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false turretSize: 4 turretTurnSpeed: 1.1 maxAttackRange: 220 shootDelay: 90 isFixedFiring: false #turretRotateWithBody: false [turret_X] x: -15 y: -5 invisible:true canShoot: false laserDefenceEnergyUse: 1.1 size:1 [turret_body] image: body.png x: 0 y: 0 idleDirReversing:0 barrelX: -14 barrelY: 7 warmup: 2 shoot_sound:missile_fire shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFEECCCC turnSpeed: 3 turnSpeedAcceleration: 0.2 [turret_nanoTurret] x: 0 y: -5 attachedTo: body idleDir:0 idleDirReversing:0 invisible: false canShoot: false turnSpeed: 3 turnSpeedAcceleration: 0.2 isMainNanoTurret: true [projectile_missile] directDamage: 100 life: 240 speed: 7.3 targetSpeed: 5 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 frame: 4 areaDamage: 40 areaRadius: 35 autoTargetingOnDeadTarget: true [leg_1] x: -15 y: 15 attach_x: -4 attach_y: 4 moveSpeed: 2.9 rotateSpeed: 9 heightSpeed: 0.8 resetAngle:25 image_leg: leg.png image_foot: foot.png #draw_foot_on_top: true dust_effect: false holdDisMin: 17 holdDisMax: 50 hardLimit: 65 endDirOffset:135 favourOppositeSideNeighbours: true holdDisMin_maxMovingLegs: 2 moveWarmUp:0.5 estimatingPositionMultiplier:0.8 [leg_2] x: 15 y: 15 attach_x: 4 attach_y: 4 copyFrom: 1 endDirOffset:225 [leg_3] x: -15 y: -15 attach_x: -4 attach_y: -4 copyFrom: 1 endDirOffset:45 [leg_4] x: 15 y: -15 attach_x: 4 attach_y: -4 copyFrom: 1 endDirOffset:-45 [movement] movementType: OVER_CLIFF moveSpeed: 0.85 moveAccelerationSpeed: 0.02 moveDecelerationSpeed: 0.2 maxTurnSpeed: 1.5 turnAcceleration: 1 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 180 slowDeathFall: true reverseSpeedPercentage:0.2 [ai] useAsBuilder: true