[core] dont_load:true mass: 9000 displayLocaleKey: extractor #footprint used for collisions with units (left, up, right, down) footprint: 0,0,0,0 #used for placement, and placement of other buildings constructionFootprint: 0,0,0,0 buildingSelectionOffset:4 techLevel: 1 buildSpeed: 0.0010 radius: 18 displayRadius:20 isBuilding: true placeOnlyOnResPool: true numBitsOnDeath: 16 hideScorchMark: true effectOnDeath: resourcePoolSmoke explodeTypeOnDeath: buildingNoShockwaveOrSmoke [animation_idle] onActions : idle body_0s: {frame:0} body_0.8s: {frame:3} body_1.0s: {frame:3} pingPong:true [graphics] total_frames: 4 #image: extractor.png image_back: extractor_back.png image_back_always_use_full_image: true [attack] canAttack: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false maxAttackRange: 0 [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] #ai adds extra rules for placeOnlyOnResPool type units buildPriority: 0.4 recommendedInEachBasePriorityIfUnmet:0.55 recommendedInEachBaseNum: 2 noneInBaseExtraPriority: 0.43 #noneGlobalExtraPriority: 0.3 maxGlobal: 99 #for the other extractors copying this upgradedFrom: extractorT1X