[core] #ek name: LaserTurret displayText: HeavyLaserTurret displayDescription: -It can intercept air units and cause fatal single attack. displayText_zh:重型激光炮塔 displayDescription_zh:-可以拦截空中单位,造成致命的单体攻击。 class: CustomUnitMetadata price: 3750 maxHp: 900 mass: 9000 maxShield:1500 footprint: -1,-1,1,1 constructionFootprint:-1,-1,1,1 #buildingToFootprintOffsetX:20 buildingToFootprintOffsetY:10 techLevel: 1 buildSpeed: 83.3s radius: 35 displayRadius: 35 buildingSelectionOffset: -8 isBuilding: true isBio: false fogOfWarSightRange:24 [graphics] total_frames: 1 image: ROOT:/assets/oldsungodimg/LaserTurret/Base.png image_wreak: ROOT:/assets/oldsungodimg/LaserTurret/Dead.png image_turret: ROOT:/assets/oldsungodimg/LaserTurret/Turret.png scaleTurretImagesTo: 55 teamColorsOnTurret:true #AUTO image_shadow: SHADOW:ROOT:/assets/oldsungodimg/LaserTurret/Shadow.png shadowOffsetX:1 shadowOffsetY:4 lock_shadow_rotation_with_main_turret: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false shootDelay:24 aimOffsetSpread:0.25 maxAttackRange: 380 [turret_2] #右 x:12.5 y:28 image:ROOT:/assets/oldsungodimg/LaserTurret/Barrel.png size: 10 attachedTo: 4 slave:true recoilOffset: -2 recoilOutTime: 2 recoilReturnTime: 20 canShoot:true projectile:1 delay:25 #invisible: false shoot_sound:ROOT:/sound/shoottwo.ogg shoot_sound_vol:0.6 shoot_light:#ff0000 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turnSpeed: 0 [turret_3] #左 x:-12.5 y:28 copyFrom:2 delay: 25 warmup:25 linkDelayWithTurret:2 [turret_4] image:ROOT:/assets/oldsungodimg/LaserTurret/Turret.png x: 0 y: 3 invisible:false turnSpeed: 1.5 turnSpeedAcceleration: 0.2 canShoot:false [projectile_1] #激光 directDamage: 100 drawSize: 1 instant:true laserEffect: true life: 8 lightColor: #ff0000 lightSize: 0.3 [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1