[core] name: c_laserDefence class: CustomUnitMetadata price: 1200 maxHp: 500 mass: 3000 tags:LK displayText: i:units.laserDefence.name displayDescription: i:units.laserDefence.description overrideAndReplace: laserDefence #footprint used for collisions with units (left, up, right, down) footprint: 0,0,1,1 #used for placement, and placement of other buildings constructionFootprint: 0,0,1,1 buildingToFootprintOffsetX:20 buildingToFootprintOffsetY:20 buildingSelectionOffset:-6 techLevel: 1 buildSpeed: 0.002 radius: 18 isBio: false isBuilding: true energyMax: 10 energyRegen: 0.004 softCollisionOnAll: 3 [hiddenAction_0] stopLastAnimation:true autoTrigger:if self.energy(full=true) [hiddenAction_1] playAnimation:1 autoTrigger:if self.energy(lessThan=0.1) [action_upgradeT2] convertTo: laserDefenceT2 price: 2700 text:i:gui.actions.upgradeT2 description:i:units.laserDefence.upgrade.description displayType: upgrade buildSpeed: 20s iconImage: SHARED:icon_upgrade.png [animation_1] blendIn:0 blendOut:99s body_0: {frame:1} body_99s: {frame:1} [graphics] total_frames: 2 image: ROOT:/assets/oldsungodimg/laser/laser_defence.png image_wreak: ROOT:/assets/oldsungodimg/laser/laser_defence_dead.png [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false maxAttackRange:160 [turret_1] x: 0 y: 14 canShoot: false laserDefenceEnergyUse: 1.1 size:1 [ai] buildPriority: 0.25 noneInBaseExtraPriority: 0.35 noneGlobalExtraPriority: 0.12 maxGlobal: 5