[core] name: 八星战斗机 class: CustomUnitMetadata price: 4500 maxHp: 1600 mass: 1000 techLevel: 2 buildSpeed: 35s availableInDemo: false radius: 25 #displayRadius: 11 isBio: false #softCollisionOnAll: 3 softCollisionOnAll: 24 selfRegenRate:0.2 displayText: Eight Star Fighter displayText_zh:八星战机 displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots. displayDescription_zh:-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。 #builtFrom_1_name: AirFactory #builtFrom_1_pos: 6 energyMax: 10 energyRegen: 0.0078 [graphics] total_frames: 1 image: ROOT:/assets/oldsungodimg/T2/EightStar/body.png image_wreak: ROOT:/assets/oldsungodimg/T2/EightStar/body_dead.png image_turret: NONE #scaleImagesTo: 12 #scaleTurretImagesTo: 10 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 lock_body_rotation_with_main_turret: true [attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 10 turretTurnSpeed: 4 maxAttackRange: 180 shootDelay: 2.5s #isFixedFiring: true [turret_1] #missile invisible: true x: 0 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 2.5s energyUsage: 0.5 turnSpeed: 3.9 turnSpeedAcceleration: 0.2 [turret_2] #missile invisible: true x: -10 y: 4 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 3s energyUsage: 0.5 turnSpeed: 3.9 turnSpeedAcceleration: 0.2 [turret_3] #missile invisible: true x: 10 y: 4 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 2.5s energyUsage: 0.5 turnSpeed: 3.9 turnSpeedAcceleration: 0.2 [turret_4] #missile invisible: true x: 14 y: 4 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 3s energyUsage: 0.5 turnSpeed: 3.9 turnSpeedAcceleration: 0.2 [turret_5] #missile invisible: true x: -14 y: 4 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 2.5s energyUsage: 0.5 [turret_6] #missile invisible: true x: -18 y: 4 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 3s energyUsage: 0.5 turnSpeed: 3.9 turnSpeedAcceleration: 0.2 [turret_7] #missile invisible: true x: 18 y: 4 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 2.5s energyUsage: 0.5 [turret_8] #missile invisible: true x: -24 y: 4 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 delay: 3s energyUsage: 0.5 [projectile_1] #missile directDamage: 45 life: 240 speed: -2 targetSpeed: 4 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 10 frame: 4 autoTargetingOnDeadTarget: true [movement] movementType: AIR moveSpeed: 1.4 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.03 landOnGround: false reverseSpeedPercentage:0 maxTurnSpeed: 3.6 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true