[core] name: 钢铁机械狗 class: CustomUnitMetadata #price: 2 price: 1500 maxHp: 150 mass: 700 techLevel: 1 experimental: true armour:20 buildSpeed: 10s #buildSpeed: 1 fogOfWarSightRange:25 #availableInDemo: true radius: 20 displayRadius: 20 isBio: false softCollisionOnAll: 3 #nanoFactorySpeed:2.5 displayText:Iron Recon Dog displayDescription:The early detection machine unit of the magic dragon\n-Moves quickly, attacks weakly, and has 20 armor points.\n-[MainType: exploration] displayText_zh:钢铁机械侦察狗 displayDescription_zh:魔龙的前期侦查机器单位\n-移动迅速,攻击较弱,拥有20护甲值。\n-[主战类型:探索] autoRepair: true [graphics] total_frames: 1 image: ROOT:/assets/magicdragonimg/irondog/机械狗身.png image_wreak: ROOT:/assets/magicdragonimg/irondog/机械狗_dead.png image_turret: ROOT:/assets/magicdragonimg/irondog/机械狗炮.png #scaleImagesTo: 50 #scaleTurretImagesTo: 25 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 19 turretTurnSpeed: 2 maxAttackRange: 120 shootDelay: 30 [turret_1] #left missile pod x: 0 y: 0 attachedTo: 3 slave: true invisible: true shoot_sound:plasma_fire shoot_sound_vol:0.3 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 1 #size:25 turnSpeedAcceleration: 0.08 turnSpeed: 2 recoilOffset: -3 recoilOutTime: 6 recoilReturnTime: 7 [turret_3] #main turret x: 0 y: 4 canShoot: false shouldResetTurret: true idleSpin: 0 recoilOffset: -3 recoilOutTime: 5 recoilReturnTime: 7 [projectile_1] directDamage: 3 life: 240 speed: 0.6 targetSpeed: 6 image: ROOT:/assets/magicdragonimg/irondog/projectile_rocket_jg.png drawSize: 0.5 ballistic: true ballistic_delaymove_height:0 ballistic_height: 4 frame: 4 [leg_1] x: 9 y: -5 attach_x: -2 attach_y: -2 moveSpeed:3.2 resetAngle:30 image_foot: ROOT:/assets/magicdragonimg/irondog/机械狗脚.png [leg_2] x: 9 y: 10 copyFrom: 1 [leg_3] x: -9 y: 10 copyFrom: 1 [leg_4] x: -9 y: -5 copyFrom: 1 [movement] movementType: OVER_CLIFF_WATER moveSpeed: 1 moveAccelerationSpeed: 0.5 moveDecelerationSpeed: 0.5 targetHeight: 2 targetHeightDrift: 0 maxTurnSpeed: 1.2 turnAcceleration: 0.2 moveSlidingMode :false moveIgnoringBody:false moveSlidingDir: 45 slowDeathFall: true